Zephyr Sniper is an Uncommon Defence champion of the Barbarians faction, laser-focused on one goal: slaying the Spider Queen. Her suppressive fire skillset makes her a genuinely useful budget tank for that specific fight.
Core Strengths & Abilities
AoE Cooldown Disruption: Her A1, Suppressive Fire, is an AoE attack with a 15% chance per target to delay one of their skills by a turn, a small but steady form of enemy disruption.
Team Sustain: Her A2, Ranger's Skill, places a 7.5% Continuous Heal on all allies, giving the team a modest source of ongoing healing.
Key Weaknesses
Low-Impact Kit Outside Her Niche: Neither of her abilities brings strong debuffs or control, so outside of a dedicated tanking role she contributes very little to a fight.
Built with defensive masteries and Lifesteal gear, high Resistance, and Retribution and Deterrence masteries, Zephyr becomes a strong Spider 20 tank through consistent counterattacks and self-healing, especially when paired with a Turn Meter controller like Coldheart; she also holds up well in Secret Rooms and Faction Wars when equipped with Stun artifacts.
Attacks all enemies. Has a 15% chance of increasing the cooldown of a random skill on each target by 1 turn. Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +5% Level 5: Damage +10%
Places a 7.5% [Continuous Heal] buff on all allies for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 7.5% | 100% | 100% | 2 | all allies |