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Zephyr Sniper

Zephyr Sniper

Uncommon · Spirit · Defence · Barbarians

Zephyr Sniper is an Uncommon Defence champion of the Barbarians faction, laser-focused on one goal: slaying the Spider Queen. Her suppressive fire skillset makes her a genuinely useful budget tank for that specific fight.

Core Strengths & Abilities

AoE Cooldown Disruption: Her A1, Suppressive Fire, is an AoE attack with a 15% chance per target to delay one of their skills by a turn, a small but steady form of enemy disruption.

Team Sustain: Her A2, Ranger's Skill, places a 7.5% Continuous Heal on all allies, giving the team a modest source of ongoing healing.

Key Weaknesses

Low-Impact Kit Outside Her Niche: Neither of her abilities brings strong debuffs or control, so outside of a dedicated tanking role she contributes very little to a fight.

Built with defensive masteries and Lifesteal gear, high Resistance, and Retribution and Deterrence masteries, Zephyr becomes a strong Spider 20 tank through consistent counterattacks and self-healing, especially when paired with a Turn Meter controller like Coldheart; she also holds up well in Secret Rooms and Faction Wars when equipped with Stun artifacts.