Zargala is an Epic Force champion of the Orcs faction, one of the original Epics in Raid who benefits greatly from skill tomes to reach her full potential. Though power creep has caught up with her over time, she still retains solid value for progressing accounts.
Core Strengths & Abilities
Chained AoE Attack Shred: Her A3, Crack Armor, hits all enemies three times, with a 50% base (75% booked) chance to place a 60% Decrease DEF debuff after the first hit — and killing an enemy with her A2 instantly retriggers this skill, letting her chain damage and debuffs together.
Kill-Triggered Follow-Up: Her A2, Devastate, instantly activates Crack Armor if the attack kills its target, creating a powerful damage loop against weaker waves.
Chip Weaken on Basic Attack: Her A1, Split Apart, carries a 50% chance to place a 25% Weaken debuff for a single turn, adding a small extra layer of damage amplification.
Key Weaknesses
Affected by Power Creep: As one of the earliest Epics in the game, her overall numbers have been surpassed by many newer champions, limiting her top-end viability compared to when she was released.
Zargala remains a strong option for early Arena progression, three-starring Faction Wars stages, and other faction-restricted content like the Cursed City and Doom Tower Secret Rooms.
Attacks 1 enemy. Has a 50% chance of placing a 25% [Weaken] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 25% | 50% | 50% | 1 |
Attacks 1 enemy. Instantly activates the [Crack Armor] Skill if the target is killed by this attack. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Cooldown -1 Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Crack Armor | other | place | 100% | 100% | one enemy |
Attacks all enemies 3 times. After the first hit, has a 50% chance of placing a 60% [Decrease DEF] debuff on all enemies for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 50% | 75% | 2 | all enemies |