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Yeoman

Yeoman

Common · Magic · Attack · Sacred Order

Yeoman is a Common Magic champion of the Sacred Order, a wooden bow in hand and dreams of becoming the ultimate marksman of Teleria. His single ability offers a passing bit of triple-hit utility but little else worth relying on.

Core Strengths & Abilities

Triple-Hit Turn Meter Chip: His only ability, Volley, hits a single enemy three times, with each hit carrying a 10% chance to cut the target's Turn Meter by 20% — a small, low-probability tempo tool at best.

Key Weaknesses

Extremely Low Proc Rate: A 10% base chance per hit makes his Turn Meter reduction wildly inconsistent, and it doesn't scale into anything more reliable even with skill levels invested.

Bottom-Tier Ratings Nearly Everywhere: His numbers sit at or near 1 across Arena, Clan Boss, Dragon, and Doom Tower, reflecting a champion with essentially no long-term use.

Yeoman has a long way to go before becoming anything resembling an Esquire, and he holds no real place in a serious roster.