Xena: Warrior Princess is a Legendary Force Attack champion of the Barbarians faction, swinging her sword on a road to redemption. Her kit centers on Arena nuking, with a scaling passive and Defense-ignoring skills that also make her a menace against bosses like the Demon Lord.
Core Strengths & Abilities
Buff-Scaling Defense Ignore: Her A2, Chakram Cyclone, ignores 5% of each target's DEF per active buff and steals 20% Turn Meter from every enemy, becoming unresistible against any target carrying two or more buffs or debuffs — letting her invest more heavily in raw damage instead of Accuracy.
Self-Resetting AoE Nuke: Her A3, Whip Of Destiny, ignores 10% of each target's DEF per buff and resets its own cooldown if it kills two or more enemies, letting her cycle this devastating AoE without needing dedicated reset champions like Prince Kymar or Yumeko.
Snowballing ATK with Hit Upgrades: Her passive, For The Greater Good!, boosts her ATK by 10% per active skill used in a round (up to 100%, resetting each round), and has a 50% chance (100% against heavily debuffed enemies) to upgrade her weak hits into normal, strong, or critical hits — a huge boon against weak-affinity matchups without needing Affinity Breaker gear.
Buff-Triggered Turn Meter Surge: Her passive also fills her Turn Meter by 100% and grants a 50% Increase ATK buff whenever 8 or more buffs are placed on the enemy team in a single turn.
Key Weaknesses
ATK Scaling Resets Every Round: Her passive's damage stacking wipes clean at the start of each new round, so her biggest damage spikes are tied to sustained single-round pressure rather than carrying over across a long fight.
Xena is an outstanding Arena champion and a strong all-around Legendary across Chimera, Clan Boss, Dragon, Fire Knight, and Spider, especially devastating against buff-heavy enemy compositions.
Attacks 1 enemy 2 times. Will ignore 3% of the target’s DEF for each buff on the target. Will also ignore [Shield] buffs if the target is under 2 or more buffs or debuffs. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | ignore | one enemy |
Attacks all enemies. Will ignore 5% of the target’s DEF for each buff on the target. Steals 20% of the Turn Meter from each enemy. This effect cannot be resisted if the target is under 2 or more buffs or debuffs. Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1
Attacks all enemies. Will ignore 10% of the target’s DEF for each buff on the target. Resets the cooldown of this skill if it kills 2 or more enemies. Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1
[Passive Effect] Increases this Champion’s ATK by 10% every time they use an active skill (Stacks up to 100%). Resets each round. Also has a 50% chance of randomly changing this Champion’s weak hits to normal, strong, or critical hits. The chance increases to 100% when attacking enemies under 2 or more buffs or debuffs. [Active Effect] Fills this Champion’s Turn Meter by 100% and places a 50% [Increase ATK] buff on this Champion for 1 turn whenever 8 or more buffs are places on the enemy team in a single turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | 1 | self |