Xanthe Seaflower is an Epic Defence champion of the Argonites faction, wielding bows laced with natural remedies while her Passionroot ability saps the strength from her enemies. Her kit focuses on team support and reducing incoming damage, making her a solid tanky option for progression.
Core Strengths & Abilities
AoE Attack Shred with Scaling Heal: Her A2, Passionroot Volley, is an AoE attack with a 75% base (100% booked) chance to place a 50% Decrease ATK debuff, healing all allies for 5% of her own max HP for every debuff placed — rewarding a high-HP build against a full enemy team.
Buff Denial: Her A1, Arrow Of Languor, carries a 50% base (70% booked) chance to place Block Buffs for 2 turns, useful against buff-reliant bosses like Chimera and Isheth.
Team RES Buff with Protected Heal: Her A3, Generous Friend, grants all allies a 50% Increase RES buff alongside a protected 15% Continuous Heal, helping the team resist debuff-heavy encounters while providing steady sustain.
Self-Cleansing Passive: Her passive, Natural Remedy, removes a random debuff from herself at the start of every turn and grants a small Continuous Heal each time it triggers, keeping her personally durable.
Key Weaknesses
Support-Focused with Limited Damage: Her kit leans almost entirely on healing and debuffing rather than raw damage, so she contributes comparatively little offensively compared to dedicated attackers.
Xanthe is a solid, tanky support option for Dragon, Ice Golem, Spider, and general progression, particularly valuable once the Crypt opens up more content for the Argonites faction.
Attacks 1 enemy. Has a 50% chance of placing a [Block Buffs] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | place | 50% | 70% | 2 |
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Heals all allies by 5% of this Champion’s MAX HP for each debuff placed. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 75% | 100% | 2 |
Places a 50% [Increase RES] buff and a protected 15% [Continuous Heal] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase RES | buff | place | 50% | 100% | 100% | all allies | |
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
Removes 1 random debuff from this Champion at the start of their turn. Whenever a debuff is removed this way, places a 7.5% [Continuous Heal] buff on this Champion for 2 turns.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 7.5% | 100% | 100% | 2 | self |