Wight Queen Ankora is a Legendary Magic support of the Knight Revenant, feared alongside her king, Narses, in their shared quest to eradicate the Gaellean Pact and Tellerian League. Acquired through the February 2024 Fusion Event, her value depends heavily on whether Narses shares her team.
Core Strengths & Abilities
Team Cleanse and Shield: Her A2, Shield of Emaria, strips all debuffs from every ally and shields them for 25% of her own max HP, adding a 25% Strengthen buff and a Turn Meter refill on top if Narses is present.
Revive with Enemy Turn Meter Drain: Her A3, Rise, My Love, revives a dead ally at 50% HP and 75% Turn Meter (jumping to 75% HP and 100% Turn Meter for Narses specifically) while resetting their cooldowns, then cuts enemy Turn Meter by 10%, or an unresistible 20% if Narses was the one revived.
Crowd Control Redirection: Her passive, Queen Consort, transfers Fear, True Fear, Freeze, Provoke, Sleep, Stun, or Petrification aimed at her highest Crit Damage ally onto herself instead, and refills her own Turn Meter by 50% if she misses a turn from one of those debuffs — with Narses present, she also clears those debuffs from herself at the start of her turn.
Key Weaknesses
Awkward Fit for Speed-Tuned Clan Boss Teams: Her A1's cooldown reduction can trigger inconsistently, breaking carefully speed-tuned rotations, which limits her usefulness as a cleanser in min-maxed Clan Boss compositions.
Single-Target Revive: Her powerful revive can only bring back one ally at a time, so she can't function as a full team-wipe recovery tool the way some other Legendaries can.
Ankora shines brightest in Arena when paired directly with Narses, and remains a strong cleanser for heavily debuffed content like Dragon's Lair or Agreth in the Doom Tower, even without her king on the team.
Attacks 1 enemy. Has a 30% chance of decreasing the cooldown of a random ally’s skill by 2 turns (except this Champion). If Wight King Narses is on the same team and has any active skills on cooldown, decreases the cooldown of one of their skills by 2 turns. If Wight king Narses is on the same team and has no active skill on cooldown, decreases the cooldown of a random ally’s skill by 2 turns (except this Champion. If the cooldown on a skill is fully reset, also heals that ally by 10% of this Champion’s MAX HP. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +10%
Removes all debuffs from all allies, and places a [Shield] buff on them equal to 25% of this Champion’s MAX HP for 2 turns. If Wight King Narses is ont he same team, also places a 25% [Strengthen] buff on all allies for 2 turns. Then, fills the turn meters of all allies by 10% Level 2: Shield +10% Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | all allies | ||
| Strengthen | buff | place | 25% | 100% | 100% | 2 | all allies |
Revives a dead ally with 50% HP and 75% Turn Meter. Resets the cooldowns of the revived ally’s skills. If the target is Wight King Narses, revives them with 75% HP and 100% Turn Meter instead. After the revival, decreases the Turn Meters of all enemies by 10% If Wight King Narses is revived, decreases the turn meters of all enemies by 20% instead. This effect cannot be resisted. Level 2: Cooldown -1 Level 3: Cooldown -1
Whenever an enemy ties to place a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff on the ally with the highest C.DMG, transfer those debuffs to this Champions instead. Fills the Turn Meter of this Champion by 50% if this Champion misses their turn due to one of these debuffs. At the start of this Champion’s turn, remove any [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuffs from this Champion, if Wight King Narses is on the same team. If there are multiple Champions on the team with this skill, only one will activate. Level 2: Cooldown -1 Level 3: Cooldown -1 Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Fear | debuff | place | 100% | 100% | |||
| True Fear | debuff | place | 100% | 100% | |||
| Freeze | debuff | place | 100% | 100% | |||
| Provoke | debuff | place | 100% | 100% | |||
| Sleep | debuff | place | 100% | 100% | |||
| Stun | debuff | place | 100% | 100% | |||
| Petrification | debuff | place | 100% | 100% | |||
| Fear | debuff | remove | self | ||||
| True Fear | debuff | remove | self | ||||
| Freeze | debuff | remove | self | ||||
| Provoke | debuff | remove | self | ||||
| Sleep | debuff | remove | self | ||||
| Stun | debuff | remove | self | ||||
| Petrification | debuff | remove | self |