Warpriest is a Rare Spirit support of the Sacred Order, one of the champions handed to new players right at the start of their Raid journey. She serves as a steady companion for a starter roster through the early game before being outgrown in the mid-game.
Core Strengths & Abilities
Splash Healing: Her A2, Divine Light, heals a target ally for 20% of their max HP while also healing the rest of the team for 10% of that same target's max HP, an efficient way to top off the whole party at once.
Team Attack Buff: Her A3, Bless Weapons, grants all allies a 25% Increase ATK buff, giving the team a straightforward damage boost heading into a fight.
Chip Freeze: Her A1, Admonish, carries a 15% base (25% booked) chance to place a 1-turn Freeze, adding a small amount of control to round out her kit.
Key Weaknesses
Low Ceiling Past Early Game: None of her effects scale to a level that competes with mid-game or later supports, and her low Arena and Chimera ratings reflect a kit that's outclassed once better options appear.
Warpriest is strong up through the earliest levels of an account, but isn't worth investing resources into taking past level 50 once stronger supports become available.
Attacks 1 enemy. Has a 15% chance of placing a [Freeze] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Freeze | debuff | place | 15% | 25% | 1 |
Heals a target by 20% of their MAX HP. Heals all allies except the target by 10% of the target’s MAX HP. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +10% Level 5: Cooldown -1
Places a 25% [Increase ATK] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 25% | 100% | 100% | 2 | all allies |