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Warchief

Warchief

Legendary · Force · Defence · Skinwalkers

Warchief is a Legendary Force Defence champion of the Skinwalkers faction, whose primary value lies in encounters where Provoke is effective, such as against Kuldath the Magma Dragon and the Head of Decay in Hydra, where he can maintain near-constant control.

Core Strengths & Abilities

AoE Provoke with Buff Theft: His A2, Marauder, places a long 3-turn Provoke on a single target while stealing two random buffs, and gained the added potential to spread Provoke across all enemies after a rework — a strong tool for locking down waves in the Cursed City and Faction Wars.

DEF-Scaling Shield Sustain: His passive, Standstill, heals allies for 25% of any damage his Shields absorb while increasing his own DEF by 10% for each Provoked enemy (5% for those not Provoked), letting his survivability and team sustain grow the more control he maintains.

Reflect Damage Retaliation: The same passive reflects 60% of damage he takes back to the attacker, adding a layer of punishment to any enemy that targets him directly.

Key Weaknesses

Provoke Chance on Basic Attack Remains Modest: His A1's Provoke proc sits at only 25% base (35% booked), so his most consistent control still comes from his cooldown-gated A2 rather than his basic attack.

Warchief remains a niche but genuinely solid choice for Hydra and Fire Knight content, where reliable single-target or AoE Provoke is exactly what a team needs to lock down dangerous bosses.