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Warchanter

Warchanter

Uncommon · Magic · HP · Orcs

Warchanter is an Uncommon Magic HP champion of the Orcs faction, dual-wielding rustic axes to defend his hoard for decades. His kit touches on several forms of crowd control, but low chances across the board limit how much he can actually deliver.

Core Strengths & Abilities

Multiple Control Options: His A1, Head Wound, carries a 20% chance to place a 1-turn Stun, while his A2, Spiritual Wind, is an AoE attack with a separate 25% chance to place a 25% Decrease ATK debuff and another 25% chance to place Provoke — giving him a rare spread of control types for an Uncommon.

Key Weaknesses

Low Chances Across Every Effect: None of his debuffs exceed a 25% base chance, making his control unreliable even in the earliest content, and his kit doesn't scale with skill levels the way most champions do.

Weak Ratings Everywhere: His numbers sit at or near the bottom across Arena, Clan Boss, and Doom Tower alike, reflecting a kit that rarely delivers on its promise of crowd control.

Warchanter can be used in early Faction Wars to attempt some control on enemies, but only if the RNG cooperates, and he should be replaced as soon as a more reliable champion is available.