Wanderer is a Rare Spirit champion of the Dark Elves faction, an Elven army scout famous for tracking beasts and enemies alike during battles with the Skinwalkers. He hits for respectable numbers across three single-target abilities, but there are few areas of the game where that damage really matters.
Core Strengths & Abilities
Turn Meter Denial on Crits: His A2, Blade Symphony, hits twice and cuts the target's Turn Meter by 10% on a critical hit while refilling his own by the same amount, giving him a small tempo advantage when his crits land.
Defense-Ignoring Finisher: His A3, Pierce Through, ignores 25% of the target's DEF, adding a bit of extra bite to his single-target damage.
Chip Weaken: His A1, Lay On, carries a 30% base (50% booked) chance to place a 15% Weaken debuff, offering minor damage amplification for the team.
Key Weaknesses
No Real Niche in Modern Content: None of his three abilities bring enough debuff strength or damage to stand out in Arena, Clan Boss, or Doom Tower once better options are available.
Wanderer's real value lies in fusion material rather than combat — he feeds into the Legendary Rhazin Scarhide fusion and the Epic Erinyes, so keep him rather than leveling him for a team.
Attacks 1 enemy. Has a 30% chance of placing a 15% [Weaken] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 15% | 30% | 50% | 2 |
Attacks 1 enemy 2 times. Decreases the target’s Turn Meter by 10% if this attack is critical. Fills this champion’s Turn Meter by 10% if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Cooldown -1
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1