Wallmaster Othorion is a Legendary Magic Attack champion of the High Elves faction, an elven archer who rains lightning arrows down on enemies with a bow gifted by the Arbiter herself. His kit combines powerful debuffing with devastating sustained damage, particularly against the Hydra.
Core Strengths & Abilities
Self-Buffing Setup with Extra Turn: His A3, Forever Marked, grants himself 50% Increase ATK, 50% Increase ACC, and 30% Increase SPD before handing him an Extra Turn, setting up a powerful follow-up against any target.
AoE Buff Denial and Attack Shred: His A2, Falcon Shot, hits all enemies twice, with the first hit carrying a 75% base (100% booked) chance to place Block Buffs and the second the same chance to place a 50% Decrease ATK debuff — crucial for mitigating the buffs and damage the Hydra's heads throw out.
Counter-Free AoE Pressure: His A1, Skyfall Arrow, hits all enemies without triggering counterattacks, refilling his own Turn Meter based on how many enemies remain alive — useful against threats like Agreth's spiderlings or any Hydra head that's stolen a buff.
Permanently Scaling HP: His passive, No Foe Too Great, grows his max HP by 20% for every enemy killed or Hydra head decapitated, stacking up to a massive 50,000, letting him become steadily tankier as a long fight wears on.
Key Weaknesses
Long Cooldown on His Signature Buff: Forever Marked comes on a 5-turn booked cooldown, so his biggest self-buffing spike isn't available every round of a fight.
Wallmaster Othorion is an exceptional pick across nearly every mode, rated highly in Amius, Chimera, Clan Boss, Dragon, Fire Knight, Hydra, Ice Golem, and Spider, with his counter-free AoE and scaling HP making him especially devastating against the Hydra.
Attacks all enemies. This attack will not trigger counterattacks. Fills this Champion’s Turn Meter by 5% for each living enemy after the attack. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks all enemies 2 times. The first hit has a 75% chance of placing a [Block Buffs] debuff for 2 turns. The second hit has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Fills this Champion’s Turn Meter by 5% for each living enemy after the attack. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | place | 75% | 100% | 2 | ||
| Decrease ATK | debuff | place | 50% | 75% | 100% | 2 |
Places a 50% [Increase ATK] buff, a 50% [Increase ACC] buff and a 30% [Increase SPD] buff on this Champion for 3 turns. Then grants an Extra Turn. Level 2: Cooldown -1| Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | self | |
| Increase ACC | buff | place | 50% | 100% | 100% | self | |
| Increase SPD | buff | place | 30% | 100% | 100% | 3 | self |
Increases this Champion’s MAX HP by 20% for each enemy killed or Hydra Head decapitated by this Champion [stacks up to 50,000].