Vogoth is an Epic Spirit HP champion of the Undead Hordes, hailing from marshlands in the deep west where his horde mastered passive healing to achieve near-immortality. His skin regenerates even as he's struck, and his kit turns being attacked into a powerful team-wide sustain engine.
Core Strengths & Abilities
Damage-Triggered Team Healing: His passive, Festering Dynamo, heals all allies for 50% of any damage he receives (25% from boss attacks), turning every hit against him into free sustain for the whole team — a huge asset against Bommal's Dreadbombs, which count as regular enemies and trigger the full 50% heal.
Retaliatory Leech and Cooldown Sabotage: His passive, Eerie Presence, places Leech on any attacker automatically, and if that attacker is under his own Provoke, adds a 70% chance to delay one of their skills by 2 turns.
AoE Provoke with Attack Shred: His A2, Wave of Revulsion, carries a 60% base (75% booked) chance to place Provoke on all enemies, plus the same chance to add a 50% Decrease ATK debuff on anyone hit by that Provoke.
Key Weaknesses
Passive-Dependent Healing: Nearly all of his sustain comes from being attacked, so in fights where he isn't drawing much enemy focus, his healing output naturally drops off.
Vogoth is a reliable, book-independent support across nearly every mode, rated especially highly for Fire Knight, Ice Golem, and the Iron Twins Fortress, where his healing and debuff-extension make him a strong defensive anchor.
Attacks 1 enemy 3 times. Each hit has a 30% chance of increasing the duration of 1 random debuff on the target by 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +5%
Attacks all enemies. Has a 60% chance of placing a [Provoke] debuff on all enemies for 1 turn. Also has a 60% chance of placing a 50% [Decrease ATK] debuff for 2 turns on targets who recieve [Provoke] debuff from this skill. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Buff/Debuff Chance +5% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 60% | 75% | 1 | all enemies | |
| Decrease ATK | debuff | place | 50% | 60% | 75% | 2 | |
| Provoke | debuff | place | 60% | 75% |
Whenever this Champion is attacked, heals all allies by 50% of the damage received. [Only heals by 25% of the damage received from boss attacks. This champion only receives half of the heal that all other allies receive.]
When attacked, places a [Leech] debuff on the attacker for 2 turns. If the attacker is under a [Provoke] debuff placed by this Champion, also has a 70% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Leech | debuff | place | 100% | 100% | 2 | ||
| Provoke | debuff | condition | self |