Vizug the Noxious is a Legendary Magic HP champion of the Ogryn Tribes, the Faction Unity champion who brings order to a faction on the brink of catastrophe from constant infighting. A master of Poison and flame, his kit is built around layering sustained damage debuffs and amplifying them further with faction synergy.
Core Strengths & Abilities
Poison and HP Burn Application: His A2, Venge-fire, is an AoE attack with a 75% base (100% booked) chance to place two separate 5% Poison debuffs plus an HP Burn, forming the foundation of his kit against both waves and bosses.
Faction Unity Damage Scaling: His passive, Bonegrinder Brand, boosts ally Accuracy based on active Poison and HP Burn debuffs, and at full three-Demonspawn Unity makes those debuffs unremovable while also increasing the damage they deal by 30%.
Instant Debuff Activation: His A1, Render Flesh, is an AoE attack with a 35% chance to instantly trigger any active Poison or HP Burn debuffs on each enemy, letting him accelerate damage output on demand.
Debuff Extension with Team Support: His A3, Despoiler of Anhelt, grants all allies a 50% Increase ACC buff, extends enemy debuff durations by a turn while shortening ally debuff durations by a turn, and at higher Unity levels adds Increase SPD and scaling self-healing based on how many debuffs were manipulated.
Key Weaknesses
Full Power Requires Faction Investment: His strongest effects, including unremovable debuffs and the biggest healing and speed bonuses, only unlock with two or three Ogryn Tribes allies on the team, so a solo Vizug is noticeably weaker than one built into a dedicated Unity squad.
Vizug is an elite pick for Hydra, Ice Golem, Spider, and Clan Boss content, offering both strong sustained damage and a viable Increase Speed option even with minimal faction synergy.
Attacks all enemies. Has a 35% chance of instantly activating any [Poison] and [HP Burn] debuffs on each enemy. Level 2: Damage +10% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | condition | 35% | 50% | |||
| HP Burn | debuff | condition | 35% | 50% |
Attacks all enemies. Has a 75% chance of placing two 5% [Poison] debuffs and a [HP Burn] debuff for 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 75% | 100% | 2 | |
| HP Burn | debuff | place | 75% | 100% | 2 |
Attacks all enemies. Before attacking, places a 50% [Increase ACC] buff on all allies for 2 turns. Then increases the duration of all enemy debuffs by 1 turn. Also decreases the duration of all ally debuffs by 1 turn. Level 2: Cooldown -1 Level 3: Cooldown -1 Ogryn Tribes Unity 1 Faction ally: Places a 30% [Increase SPD] buff on all allies for 2 turns. 2 Faction allies: Increases the duration of all enemy debuffs for 2 turns and decreases the duration of all ally debuffs by 2 turns instead. 3 Faction allies: Heals all allies by 5% of this Champion’s MAX HP. Heals them by additional 2% [stacks up to 50%] for every enemy debuff that has its duration increased and every ally debuff that has its duration decreased by this skill.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ACC | buff | place | 50% | 100% | 100% | 2 | all allies |
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | all allies |
Increases each ally’s ACC by 10 for each [HP Burn] and [Poison] debuff on the enemy team. If there are multiple Champions on the team with this skill, only one will activate. Ogryn Tribes Unity 1 Faction ally: [HP Burn] and [Poison] debuffs placed by allies deal 30% more damage. 2 Faction allies: Increases damage dealt by enemies by 5% for each [HP Burn] and [Poison] debuff on a target. 3 Faction allies: [HP Burn] and [Poison] debuffs placed by allies cannot be removed, stolen, or transferred.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | condition | |||||
| Poison | debuff | condition | |||||
| HP Burn | debuff | mention | |||||
| Poison | debuff | mention | |||||
| HP Burn | debuff | condition | |||||
| Poison | debuff | condition | |||||
| HP Burn | debuff | mention | |||||
| Poison | debuff | mention |