Vitrius the Anointed is a Legendary Void Attack champion of the Sacred Order, a warrior who protected the Arbiter at her weakest during the final war against Siroth and was rewarded with an exquisite sword and armor for his bravery. He's a powerful damage dealer built primarily for Arena, with unique tools that also let him thrive against specific bosses.
Core Strengths & Abilities
Unresistible Protection Strip: His A2, Storm of Righteousness, is an AoE attack that removes all Increase DEF, Ally Protection, and Strengthen buffs from every enemy in an unresistible way, ignores 30% of each target's DEF, and refills his own Turn Meter by 30% per enemy still alive afterward.
Max HP Destruction Ignoring Protection: His A3, By My Hand!, hits twice, with the first hit destroying up to 25% (35% against bosses) of the target's max HP, and the second ignoring 30% of the target's DEF — or 50% if they have any skills on cooldown — while bypassing Shield, Unkillable, and Block Damage entirely, making him excellent against meta tanks like Leorius or Helicath.
Cooldown-Resetting Passive: His passive, Inexorable, instantly resets a random skill's cooldown and grants an Extra Turn whenever an enemy increases one of his cooldowns — a strong answer to the Eternal Dragon's cooldown-manipulating priest.
Key Weaknesses
Skewed Toward PvP: His kit's design leans heavily on Arena-style single-target execution, so while he has strong niche uses against specific bosses, he isn't a broadly dominant PvE pick.
Vitrius is a premier Arena nuker, and his unique passive and HP-destroying kit also make him a strong option against the Scarab King and Eternal Dragon in Doom Tower.
Attacks 1 enemy 2 times. The first hit heals this Champion by 30% of the damage inflicted. The second hit has a 65% chance of placing a [Fear] debuff for 1 turn. If the target is a Boss, the second hit has a 65% chance of place a 30% [Decrease SPD] debuff for 2 turns instead. Level 2: Damage +30% Level 3: Damage +30% Level 4: Damage +30% Level 5: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Fear | debuff | place | 65% | 80% | 1 | ||
| Decrease SPD | debuff | place | 30% | 65% | 80% | 2 | boss |
Attacks all enemies. Before attacking, removes all [Increase DEF], [Ally Protection] and [Strengthen] buffs from all enemies. This effect cannot be resisted. Wil also ignore 30% of each target’s DEF. Boosts this Champion’s Turn Meter by 30% for each enemy alive after the attack. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | remove | all enemies | ||||
| Ally Protection | buff | remove | all enemies | ||||
| Strengthen | buff | remove | all enemies |
Attacks 1 enemy 2 times. The first hit destroys the enemy’s MAX HP by 25% of the damage dealt. Cannot destroy a single enemy’s MAX HP by more than 75%. If the target is a Boss, destroys MAX HP equal to 35% of the damage dealt. The second hit will ignore 30% of the target’s DEF if they have no active skills on cooldown. If the target has any active skills on cooldown, ignores 50% DEF instead. Ignore [Shield], [Unkillable], and [Block Damage] buffs. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | ignore | |||||
| Unkillable | buff | ignore | |||||
| Block Damage | buff | ignore |
Instantly resets the cooldown on one of this Champion’s random active skills, whenever an enemy increases the cooldown of any of their skills. Grants an Extra turn if a skill’s cooldown was reset. After granting an Extra Turn, places this skill on cooldown. Will also grant an Extra Turn if an ally, Mastery, Artifact Set, or Accessory decreases the cooldown of any of this Champion’s skills. After granting an Extra Turn, places this skill on cooldown.