Vildrax is an Epic Magic support of the Demonspawn faction, having left his nest to wreak havoc across Teleria as a reward for completing the November 2021 Fragment Fusion Event. His kit specializes in disrupting enemy abilities and stealing healing, built to work alongside a dedicated Hex-based damage dealer.
Core Strengths & Abilities
Hex Application: His A2, Duke of Flies, is an AoE attack with a 75% base (100% booked) chance to place Hex for 2 turns, setting up the conditions the rest of his kit depends on.
Debuff Extension with Cooldown Sabotage: His A3, Swarm of Horrors, has an 80% chance to extend all enemy debuff durations by a turn, and against any enemy under Hex, an additional 60% chance to put one of their skills on cooldown.
Heal Theft on Hexed Targets: His passive, Pestiferous, gives a 10% base (30% booked) chance to steal any heal targeting an enemy under Hex, denying the enemy team sustain while indirectly healing his own side.
Key Weaknesses
Low Personal Damage: He deals very little damage himself, functioning almost entirely as a setup piece for another Hex-focused nuker rather than a threat in his own right.
Vildrax is best used as a support piece in Ice Golem, Fire Knight, and Spider teams built around Hex synergy, where his debuff extension and heal-stealing add real value to a stun or Hex-focused composition.
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Leech] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +5% Level 7: Buff/Debuff Chance +5% Level 8: Damage +5% Level 9: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Leech | debuff | place | 30% | 50% | 2 |
Attacks all enemies. Has a 75% chance of placing a [Hex] debuff for 2 turns. Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | place | 75% | 100% | 2 |
Attacks all enemies. Has an 80% chance of increasing the duration of all enemy debuffs by 1 turn. When hitting enemies under a [Hex] debuff, also has a 60% chance of putting one of their skills on cooldown. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | condition |
Has a 10% chance of stealing the heal each time an enemy under a [Hex] debuff is about to be healed. [Does not work against Bosses. the amount healed will be the same as it would have been on the original target of the heal, except if the heal is based on the target’s HP, in which it will scale off Vildrax’s HP]. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Hex | debuff | steal | 10% | 30% |