Vigilante is an Uncommon Spirit champion of the Sacred Order, an ever-watchful warrior guarding his empire from potential threats. His only real value comes from a multi-hit skill useful for cracking Fire Knight's shield in the earliest days of an account.
Core Strengths & Abilities
Triple-Hit Weaken: His A2, Branding Iron, strikes three times at random, with each hit carrying a 50% base (60% booked) chance to place a small 15% Weaken debuff, and the sheer number of hits helps chip away at Fire Knight's shield during early progression.
Key Weaknesses
Weak Damage and Debuffs: His Weaken value is small and short-lived, and his basic attack carries no secondary effects at all, leaving him with little to offer once a roster matures.
Poor Ratings Across the Board: His numbers sit at or near the bottom in nearly every mode, including Arena, Clan Boss, and Hydra, reflecting a kit with essentially no long-term value.
Vigilante is only worth considering for the earliest Fire Knight attempts, and should be swapped out for a stronger champion as soon as one becomes available.
Attacks 1 enemy 2 times Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks 3 times at random. Each hit has a 50% chance of placing a 15% [Weaken] debuff for 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Damage +10% Level 6: Buff/Debuff Chance +5% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 15% | 50% | 60% | 1 |