Versulf the Grim is a Legendary Force HP champion of the Knight Revenant, introduced as a Fragment Champion in July 2021. His kit leans heavily on Provoke-based enemy control while offering solid team support through Increase DEF and Ally Protection.
Core Strengths & Abilities
Provoke with Self-Shield: His A1, Stern Admonishing, carries a 50% chance to place a 1-turn Provoke while also shielding himself for 10% of his max HP for 2 turns, making him a strong option for tanking Borgoth the Scarab King.
Retaliatory Provoke Passive: His passive, Infectious Fury, has a 20% chance to place Provoke on any attacker that hits him, mirroring the mechanic seen on champions like Drexthar Bloodtwin and helping him hold enemy attention.
AoE Leech with Bonus Hits on Controlled Enemies: His A2, Reign of Sorrow, is an AoE attack that gets an extra hit against any enemy under Stun, Freeze, Fear, True Fear, Provoke, or Petrification, and carries a 75% base (100% booked) chance per hit to place Leech, giving him solid sustain in a controlled fight.
Team Defense Package: His A3, Quality Minions, grants all allies a 60% Increase DEF buff and a 50% Ally Protection buff, adding further survivability to a team he's already tanking for.
Key Weaknesses
Passive Retaliation Chance Is Low: His Provoke-on-hit passive only lands 20% of the time, so he can't be relied on to consistently pull enemy attention through that mechanic alone.
Versulf excels against half of the Doom Tower's Rotation 1 bosses, particularly the Scarab King and Magma Dragon, and also provides solid progression value in Knight Revenant Faction Wars and Ice Golem and Clan Boss content.
Attacks 1 enemy. Has a 50% chance of placing a [Provoke] debuff for 1 turn. Also places a [Shield] buff on this Champion for 2 turns equal to 10% to their MAX HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 50% | 50% | 1 | ||
| Shield | buff | place | 100% | 100% | 2 | self |
Attacks all enemies. Places an extra hit on enemies under [Stun], [Freeze], [Fear], [True Fear], [Provoke] and [Petrification] debuffs. Each hit has a 75% chance of placing a [Leech] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 100% | 100% | |||
| Freeze | debuff | place | 100% | 100% | |||
| Fear | debuff | place | 100% | 100% | |||
| True Fear | debuff | place | 100% | 100% | |||
| Provoke | debuff | place | 100% | 100% | |||
| Petrification | debuff | place | 100% | 100% | |||
| Leech | debuff | place | 75% | 100% | 2 |
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | all allies |
When hit, has a 20% chance of placing a [Provoke] debuff on the attacker for 1 turn. Occurs once per hit.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 20% | 20% | 1 |