Vergis is an Epic Spirit champion of the High Elves faction, built to protect a team and carry them through nearly any dungeon. His combination of Reflect Damage, Ally Protection, and self-sustain makes him a genuinely strong defensive pick.
Core Strengths & Abilities
Reflect Damage Shield Breaker: His A2, Aegis, places a 15% Continuous Heal, 30% Increase SPD, and a 30% Reflect Damage buff on a target ally, alongside a 50% Ally Protection buff on the rest of the team and 60% Increase DEF on himself — the Reflect Damage in particular helps break Fire Knight's shield.
Chip Reflect on Basic Attack: His A1, Pierce, carries a 40% base (50% booked) chance to place a 30% Reflect Damage debuff on a random ally, adding a secondary source of the same valuable mechanic.
Self-Sustaining Passive: His passive, Second Wind, shields him for 10% of his max HP whenever he loses 10% or more HP in a single hit, and grants him a 15% Continuous Heal any time his HP drops below 50%, keeping him durable through sustained damage.
Key Weaknesses
Low Personal Damage: His kit is almost entirely defensive and supportive, so he contributes little direct damage output compared to dedicated nukers or debuffers.
Vergis has proven himself in Clan Boss for extending fights with his Ally Protection, and he's also capable of soloing the Scarab King at lower levels while remaining a strong Spider and Ice Golem pick with proper support.
Attacks 1 enemy. Has a 40% chance of placing a 30% [Reflect Damage] debuff on a random ally for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Reflect Damage | buff | place | 30% | 40% | 50% | 2 | random allies |
Places a 15% [Continuous Heal] buff, a 30% [Increase SPD] buff, and a 30% [Reflect Damage] buff on a target ally for 3 turns. Also places a 50% [Ally Protection] buff on all allies except this champion for 2 turns. Places a 60% [Increase DEF] buff on this champion for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Continuous Heal | buff | place | 15% | 100% | 100% | one ally | |
| Increase SPD | buff | place | 30% | 100% | 100% | one ally | |
| Reflect Damage | buff | place | 30% | 100% | 100% | 3 | one ally |
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | all allies |
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | self |
[Passive Effect] Places a [Shield] buff on this champion to equal 10% of their MAX HP for 2 turns whenever this champion loses 10% or more of their MAX HP from a single hit. [Active Effect] Places a 15% [Continuous Heal] buff on this champion for 2 turns every time their HP drops below 50%. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | self | ||
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | self |