Vault Keeper Wixwell is a Legendary Force Defence champion of the Sacred Order, guardian of Teleria's cavernous vault. He was notable for letting the community vote on his skill focus for the first time in Raid's history, with players choosing Defence-oriented abilities across the board, and he introduced the game's Intercept buff, which blocks incoming crowd control even when it's specified as unblockable.
Core Strengths & Abilities
Unblockable Crowd Control Protection: His A3, Codex Intercepio, places 2 Intercept stacks on a target ally, protecting them from control effects that can't normally be blocked — useful against bosses like the Head of Torment, whose Fears ignore standard block effects, especially when placed on a caster who provides Perfect Veil for the team.
Provoke Tanking: His A1, Deadbolt, hits twice with each hit carrying a 40% base (60% booked) chance to place Provoke, jumping to 80% against bosses, making him effective at controlling threats like the Head of Decay and the Magma Dragon.
Team Defense and Shield with Buff Extension: His A2, Tempest Of Knowledge, is an AoE attack with a 75% base (95% booked) chance to place a 50% Decrease ATK debuff, then extends all ally buff durations by 1 turn and boosts every Shield's value based on how many buffs were extended.
Permanent Self-Counterattack: His passive, Isolated Lunacy, grants him an unremovable Counterattack buff at the start of every round and again at the end of his own turn, making him a strong Mischief tank.
Key Weaknesses
Provoke Chance Requires Investment: His base Provoke chance on non-boss targets sits at only 40%, meaning without booking the skill he can't reliably lock down priority non-boss enemies.
Vault Keeper Wixwell is an outstanding pick for Clan Boss, Hydra, and Chimera content, where his combination of unblockable control protection, Provoke tanking, and Shield-boosting support makes him one of the strongest defensive Legendaries available.
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a [Provoke] debuff for 1 turn. If the target is a Boss, the chance increases to 80%. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 40% | 60% | 1 |
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also increases the duration of all ally buffs by 1 turn. Then increases the value of all [Shield]s on all allies. The value of each [Shield] is increased proportional to the total number of buffs which had their duration increased. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 75% | 95% | 2 | |
| Shield | buff | mention | all allies | ||||
| Shield | buff | mention |
Places 2 [Intercept] stacks on a target ally. Also places a 60% [Increase DEF] buff and a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion’s DEF. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Intercept | buff | place | 100% | 100% | one ally | ||
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
| Shield | buff | place | 100% | 100% | 2 | all allies | |
| Shield | buff | mention | self |
At the start of each Round, places a [Counterattack] buff on this Champion for 1 turn. This buff cannot be removed. At the end of this Champion’s turn, places a [Counterattack] buff on them for 1 turn.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Counterattack | buff | place | 100% | 100% | 1 | self | |
| Counterattack | buff | place | 100% | 100% | 1 | self |