Ursine Ironhide is an Epic Force champion of the Skinwalkers faction, introduced alongside the Raid Battle Pass. In a faction that lacks many strong options, he offers real utility, especially for Faction Wars progression, through Turn Meter denial and attack debuffing.
Core Strengths & Abilities
AoE Attack Reduction: His A3, Rampaging Swipe, is an AoE attack with a 75% base (100% booked) chance to place a 50% Decrease ATK debuff, softening incoming damage from an entire enemy wave.
Turn Meter Control: His A2, Beat Back, hits twice with each hit carrying a 75% chance to cut the target's Turn Meter by 5%, doubling to 10% if the target is already under Decrease ATK, giving him a way to meaningfully delay enemy actions once his own debuff is up.
Skill Cooldown Disruption: His passive, Ursine Brutality, gives each hit a 50% chance to reduce the target's Turn Meter by 7.5%, and a further 50% chance to put one of the target's skills on cooldown if they're under Decrease C.RATE — a mechanic that pairs naturally with Ursine Icecrusher's own crit rate debuff.
Key Weaknesses
Requires Synergy for Full Value: His best cooldown-disruption chance depends on a Decrease C.RATE debuff already being present, so he's noticeably weaker without a teammate like Ursine Icecrusher supplying that setup.
Ursine Ironhide functions as a decent support option for Faction Wars and Dragon or Spider progression when stronger champions in his faction aren't yet available.
Attacks 1 enemy. Has a 35% chance of increasing the cooldown of one of the target’s skills by 1 turn at random. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5%
Attacks 1 enemy 2 times. Each hit has a 75% chance of decreasing the Turn Meter by 5%. Decreases the Turn Meter by 10% instead if target is under a [Decrease ATK] debuff. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | condition |
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 75% | 100% | 2 |
Each hit has a 50% chance of decreasing the target’s Turn Meter by 7.5%. Each hit also has a 50% chance of putting one of the target’s skills on cooldown if the target is under a [Decrease C.RATE] debuff. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +20%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease C.RATE | debuff | condition | 50% | 100% | one enemy |