Ursine Icecrusher is an Epic Force champion of the Skinwalkers faction, whose overall value stays fairly low despite a couple of workable tricks. His main claim to relevance is reducing Critical Rate and softening critical damage taken by allies.
Core Strengths & Abilities
AoE Critical Rate Reduction: His A2, Howling Gale, is an AoE attack with a 75% base (100% booked) chance to place a 30% Decrease C.RATE debuff, helping blunt enemy burst damage across a whole wave.
Critical Damage Mitigation: His passive, Shroud of Winter, cuts damage all allies take from critical hits by 15%, giving the team a passive layer of protection against crit-heavy attackers.
Minor Skill Lockout: His A1, Ravaging Paw, carries a 10% base (30% booked) chance to place Block Active Skills for a single turn, offering a small chance to lock down a key target.
Key Weaknesses
Low Overall Impact: None of his effects land often enough or hit hard enough to be more than a stopgap, and his ratings sit near the bottom across nearly every content area.
Ursine Icecrusher is best treated as early filler for Faction Wars progression before stronger Skinwalkers champions become available.
Attacks 1 enemy. Has a 10% chance of placing a [Block Active Skills] debuff for 1 turn. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Active Skills | debuff | place | 10% | 30% | 1 |
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease C.RATE] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +10% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease C.RATE | debuff | place | 30% | 75% | 100% | 2 |
Decreases the damage all allies receive from critical hits by 15%. Fills this champion’s Turn Meter by 5% whenever an enemy lands a normal, strong, or weak hit.