Unblinking is a High Elves Epic Spirit HP champion built around HP equalization, team-wide shielding, and skill denial — a defensive anchor that keeps the whole team topped up rather than protecting just herself.
Core Strengths & Abilities
Scaling Shield from Skill Denial: Her A2, Uncompromising, hits all enemies with a 50% chance per target to place Block Active Skills for 2 turns, then shields the entire team for 15% of her MAX HP — plus an extra 5% for every successful Block Active Skills landed, so a wide-spread lockout also becomes a bigger team-wide shield.
HP Restoration and Equalization: Her A3, The Wall Within, restores 50% of any destroyed MAX HP on all allies and then brings every ally's HP up to the level of the highest-HP ally, followed by an Extra Turn — a single skill that both heals and closes the gap between a battered frontline and a healthier backline.
Reduced Default-Skill Damage: Her passive, Eternal Vigil, cuts incoming damage from enemy default (Basic) skills by 20%, quietly softening the most repeated form of chip damage a team takes over a long fight.
Key Weaknesses
Conditional Shield Scaling: The bonus portion of her A2's shield only grows when Block Active Skills actually lands, so against enemies immune to skill-blocking or already resistant, she falls back to a flat, more modest shield.
With her strongest marks in Amius and several Doom Tower floors, Unblinking fits best as a sustain-focused support in longer fights where repeated healing and shielding matter more than raw damage.
Attacks 1 enemy. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 50% | 75% | 2 |
Attacks all enemies. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns. Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 15% of this Champion’s MAX HP, plus an additional 5% of this Champion’s MAX HP for each [Block Active Skills] debuff successfully placed. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Active Skills | debuff | place | 50% | 75% | 2 | ||
| Shield | buff | place | 100% | 100% | 2 | all allies | |
| Shield | buff | mention | self | ||||
| Block Active Skills | debuff | condition | self |
Restores 50% of any destroyed MAX HP on all allies. Then equalizes the HP levels of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. Grants an Extra Turn. Level 2: Cooldown -1
Decreases the damage this Champion receives from enemy default skills by 20%.