Ultimate Deathknight is a Legendary Force champion of the Undead Hordes, released as a free login reward in August 2022 after a marketing campaign built around the original Deathknight's quest to ascend. His kit is a genuinely useful mix of AoE debuffing and damage redirection that helps carry a roster through Ice Golem, Spider, and early Clan Boss content.
Core Strengths & Abilities
Damage Redirection Tanking: His passive, Too Awesome To Die, has a guaranteed chance (dropping to 50% against bosses) to fully block one hit meant for an ally and take that damage — along with any debuffs — onto himself instead, making him excellent at protecting a squishier teammate from single-target hitters.
AoE Attack Shred with Legendary Fear: His A2, Rats Off To Ya, is an AoE attack with an 80% base (100% booked) chance to place a 50% Decrease ATK debuff, plus the same chance to place Fear specifically on enemy Legendary champions.
Team Shield and Sustain: His A3, Get Comfy Everyone, places a Shield scaling off his own DEF alongside a 15% Continuous Heal on the whole team, giving him strong group sustain on a 3-turn booked cooldown.
Key Weaknesses
Falls Off Late Game: Despite a strong early-to-mid kit, he's not among the strongest Legendaries overall, and his usefulness tapers as a roster gains access to more specialized end-game champions.
Ultimate Deathknight earns his strongest ratings in Arena, Dragon, and Ice Golem, and remains a viable niche pick for solo Dragon 25 and Ice Golem 25 clears with the right specialized build.
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn. The chance increases to 55% against Legendary Champions. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 30% | 50% | 1 |
Attacks all enemies. Has an 80% chance of place a 50% [Decrease ATK] debuff for 2 turns. Also has an 80% chance of placing a [Fear] debuff for 1 turn on each Legendary Champion. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ATK | debuff | place | 50% | 80% | 100% | 2 | |
| Fear | debuff | place | 80% | 100% | 1 |
Places a [Shield] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. The value of the [Shield] buff is proportional to this Champion’s DEF. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | all allies | ||
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
| Shield | buff | mention | self |
Whenever an ally is attacked, has a 100% chance of completely blocking 1 hit, decreasing the incoming damage to zero. This champion will receive that damage instead. It will also redirect any debuffs from the hit to this champion. The chance of blocking a hit and redirecting the debuffs decreases to 50% if the attacker is a Boss. Does not work if the attack on the ally was an AoE attack. Whenever an enemy is healed, heals this champion by 20% of that heal.
Increase this Champion’s HP, DEF and SPD by 10% for each dead ally.