Twinclaw Disciple is a Rare Force champion of the Orc faction, a fighter whose claws never quite find a purpose worth investing in. His scattered debuffs touch on useful ideas but never land often enough to be worth books or masteries.
Core Strengths & Abilities
Heal Reduction and Skill Lock Combo: His A1, Disfigure, carries a 35% base (45% booked) chance to place Heal Reduction, which then synergizes with his A3, Tear to Shreds, whose 50% chance to place Block Active Skills jumps to a guaranteed 100% against any target already under Heal Reduction.
Damage Amplification: His A2, Tendon Carve, has a 50% base (75% booked) chance to place a 15% Weaken debuff, giving him a secondary way to boost team damage against a single target.
Key Weaknesses
Low Base Chances Outside the Combo: Without first landing Heal Reduction, his Block Active Skills proc sits at only 50%, and none of his effects come close to matching what dedicated Rare or Epic alternatives offer.
Minimal Impact Everywhere: His ratings are weak across Arena, Clan Boss, and Doom Tower, with nothing in his kit strong enough to justify a roster spot over better options.
Twinclaw Disciple has little practical use beyond a passing curiosity, and investing books or masteries into him is not recommended.
Attacks 1 enemy. Has a 35% chance of placing a 100% [Heal Reduction] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Heal Reduction | debuff | place | 100% | 35% | 45% | 2 |
Attacks 1 enemy. Has a 50% chance of placing a 15% [Weaken] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +15% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 15% | 50% | 75% | 2 |
Attacks 1 enemy. Has a 50% chance of placing a [Block Active Skills] debuff for 2 turns. The chance increases to 100% if the target is under a [Heal Reduction] debuff. Level 2: Damage +5% Level 3: Damage +5% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Active Skills | debuff | place | 50% | 50% | 2 | ||
| Heal Reduction | debuff | condition | one enemy |