Tunnel Steward is an Uncommon Spirit champion of the Dwarves faction, a back-road vermin hunter with good intentions but little real firepower. His kit leans on chip Poison damage and debuff-duration extension, both too weak to matter beyond the earliest stretch of an account.
Core Strengths & Abilities
Early Poison Chip: His A1, Vermin Killer, carries a 25% base (35% booked) chance to place a weak 2.5% Poison for 2 turns, offering a trickle of extra Clan Boss damage in the earliest days of progression.
Debuff Duration Extension: His A2, Intensify, has a 50% chance to extend the duration of 2 random debuffs already on the target by 1 turn, letting him stretch out whatever control a teammate has already applied.
Key Weaknesses
No Debuffs of His Own to Extend: Since Intensify only prolongs existing debuffs rather than placing new ones, Tunnel Steward needs another champion doing the real debuffing work before his A2 has anything to build on.
Weak Across Every Mode: His ratings sit at the bottom in Arena, Hydra, and Doom Tower alike, reflecting a kit with no real damage, control, or support value once better champions are available.
Tunnel Steward is only worth using in the earliest hours of an account before real Clan Boss debuffers arrive, and offers essentially nothing thereafter.
Attacks 1 enemy. Has a 25% chance of placing a 2.5% [Poison] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +5% Level 7: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 2.5% | 25% | 35% | 2 |
Attacks 1 enemy. Has a 50% chance of increasing the duration of 2 random debuffs on the target by 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +5% Level 7: Damage +5% Level 8: Cooldown -1