Trumborr is an Epic Spirit champion of the Orcs faction, an axe-and-shield general crowned with the skulls of his fallen foes. He makes a solid early-to-mid game ally protector, bringing Leech, Weaken, and debuff cleansing to keep a growing roster alive before being outscaled by later additions.
Core Strengths & Abilities
Ally Protection Tanking: His A3, Wall of Muscle, places a 50% Ally Protection buff on every ally but himself while granting himself a 60% Increase DEF buff, though the 4-turn booked cooldown against a 2-turn buff duration means he needs to be run on a 4:3 speed tuning to keep the protection uninterrupted.
Debuff Cleanse and Damage Scaling: His A2, Vigor Explosion, strips a random debuff from each ally before hitting all enemies, with damage rising 5% for every debuff removed — useful for clearing early affinity-based debuff problems on a thin roster.
Leech and Weaken Chip: His A1, Double Whammy, hits twice, with the first hit carrying a 30% base (40% booked) chance to place Weaken and the second a 30% base (40% booked) chance to place Leech, giving him sustain-free lifesteal utility and a damage boost without needing dedicated gear sets.
Key Weaknesses
Outscaled Over Time: His defensive numbers and debuff chances are solid for early-to-mid game but fall behind purpose-built protectors and cleansers as a roster matures, and his Iron Twins rating in particular is very weak.
Trumborr carves out real value in Clan Boss and Hydra teams, where his protection and cleansing keep a squad alive, making him a dependable if unremarkable pick for progression content.
Attacks 1 enemy 2 times. The first hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. The second hit has a 30% chance of placing a [Leech] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 25% | 30% | 40% | 2 | |
| Leech | debuff | place | 30% | 40% | 2 |
Attacks all enemies. Removes 1 random debuff from all allies before attacking. Damage increases by 5% for each debuff removed. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places a 60% [Increase DEF] buff on this champion for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | all allies |
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | self |
Whenever this Champion is attacked, has a 20% chance of decreasing the duration of all debuffs on this Champion by 1 turn. Level 2: Buff/Debuff Chance +10% Level 3: Buff/Debuff Chance +10%