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Trumborr

Trumborr

Epic · Spirit · Defence · Orcs

Trumborr is an Epic Spirit champion of the Orcs faction, an axe-and-shield general crowned with the skulls of his fallen foes. He makes a solid early-to-mid game ally protector, bringing Leech, Weaken, and debuff cleansing to keep a growing roster alive before being outscaled by later additions.

Core Strengths & Abilities

Ally Protection Tanking: His A3, Wall of Muscle, places a 50% Ally Protection buff on every ally but himself while granting himself a 60% Increase DEF buff, though the 4-turn booked cooldown against a 2-turn buff duration means he needs to be run on a 4:3 speed tuning to keep the protection uninterrupted.

Debuff Cleanse and Damage Scaling: His A2, Vigor Explosion, strips a random debuff from each ally before hitting all enemies, with damage rising 5% for every debuff removed — useful for clearing early affinity-based debuff problems on a thin roster.

Leech and Weaken Chip: His A1, Double Whammy, hits twice, with the first hit carrying a 30% base (40% booked) chance to place Weaken and the second a 30% base (40% booked) chance to place Leech, giving him sustain-free lifesteal utility and a damage boost without needing dedicated gear sets.

Key Weaknesses

Outscaled Over Time: His defensive numbers and debuff chances are solid for early-to-mid game but fall behind purpose-built protectors and cleansers as a roster matures, and his Iron Twins rating in particular is very weak.

Trumborr carves out real value in Clan Boss and Hydra teams, where his protection and cleansing keep a squad alive, making him a dependable if unremarkable pick for progression content.