Trugorr is a Rare Magic champion who joined the Barbarians faction as part of the Karato Foxhunter fusion, a towering warrior wielding a blade as tall as himself. His kit reaches for Epic-tier control tools, even if the odds behind them fall short of the real thing.
Core Strengths & Abilities
Skill Lockout: His A3, Leave Them Gutted, is an AoE attack with a 30% chance to increase the cooldowns of all of each target's skills by 2 turns — a mechanic reminiscent of Warlord's cooldown-freezing but noticeably less reliable, still valuable for disrupting an Arena defense.
Single-Target Stun Pressure: His A2, Maniacal Chopping, hits twice, with each hit carrying a 20% base (30% booked) chance to place a 1-turn Stun on a 3-turn booked cooldown, giving him a repeatable way to lock down key targets in Faction Wars.
Crit-Fueled Self-Buff: His A1, Bloodshed Rites, places a 25% Increase ATK buff on himself whenever the hit crits, letting his damage snowball across a fight with the right crit rate.
Key Weaknesses
Low Lockout Chance: The signature cooldown-lock on his A3 sits at just 30%, far behind dedicated cooldown-control Epics, so it can't be counted on to consistently shut down a key enemy skill.
Trugorr fits best as a budget control option in Arena and Faction Wars, offering a taste of high-end cooldown disruption without the consistency of the champions who do it best.
Attacks 1 enemy. Places a 25% [Increase ATK] buff on this Champion for 2 turns if this attack is critical. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 25% | 100% | 100% | 2 | self |
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a [Stun] debuff for 1 turn. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 20% | 30% | 1 |
Attacks all enemies. Has a 30% chance of increasing the cooldowns of all of each target’s skills by 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Cooldown -1