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Trugorr

Trugorr

Rare · Magic · Attack · Barbarians

Trugorr is a Rare Magic champion who joined the Barbarians faction as part of the Karato Foxhunter fusion, a towering warrior wielding a blade as tall as himself. His kit reaches for Epic-tier control tools, even if the odds behind them fall short of the real thing.

Core Strengths & Abilities

Skill Lockout: His A3, Leave Them Gutted, is an AoE attack with a 30% chance to increase the cooldowns of all of each target's skills by 2 turns — a mechanic reminiscent of Warlord's cooldown-freezing but noticeably less reliable, still valuable for disrupting an Arena defense.

Single-Target Stun Pressure: His A2, Maniacal Chopping, hits twice, with each hit carrying a 20% base (30% booked) chance to place a 1-turn Stun on a 3-turn booked cooldown, giving him a repeatable way to lock down key targets in Faction Wars.

Crit-Fueled Self-Buff: His A1, Bloodshed Rites, places a 25% Increase ATK buff on himself whenever the hit crits, letting his damage snowball across a fight with the right crit rate.

Key Weaknesses

Low Lockout Chance: The signature cooldown-lock on his A3 sits at just 30%, far behind dedicated cooldown-control Epics, so it can't be counted on to consistently shut down a key enemy skill.

Trugorr fits best as a budget control option in Arena and Faction Wars, offering a taste of high-end cooldown disruption without the consistency of the champions who do it best.