Truath is a Legendary Magic HP champion of the Dark Elves faction, an old druid-like healer whose name recalls the Elvish word for a devoted protector. He is built to draw enemy attention onto himself while keeping his allies alive and topped up, making him a strong support pick for content that punishes a squishy backline.
Core Strengths & Abilities
Attention-Drawing Defense: His A2, Gaze Upon Me, is an AoE attack that places Perfect Veil on every ally but himself while granting himself Counterattack and a 25% Strengthen buff, shifting enemy focus his way and letting him absorb hits meant for the rest of the team.
Team-Wide HP Balancing: His A3, Animus Infusion, heals a target ally for 20% of his max HP, then equalizes every ally's HP up to the level of whoever has the most, and finishes by placing a 50% Ally Protection buff on the initial target — a strong way to stabilize a team that's taken uneven damage.
Self-Accelerating Cooldown: His passive, Transmute Pain, cuts Animus Infusion's cooldown by 1 turn for every 10% HP he personally loses, meaning the more danger he's in, the faster his big heal comes back around.
Key Weaknesses
Passive Damage Output: With no debuffs and low personal damage across his kit, Truath contributes almost nothing offensively, leaning entirely on his allies to close out fights.
Truath earns his strong ratings in Clan Boss, Hydra, Spider, and Doom Tower content, where his tanking and full-team healing keep a roster alive through sustained, high-damage encounters.
Attacks 1 enemy. Heals this Champion by 5% of their MAX HP. Heals this Champion by 10% of their MAX HP instead if they have 50% HP or less. Level 2: Damage +10% Level 3: Heal +10% Level 4: Damage +10% Level 5: Heal +10%
Attacks all enemies. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places a [Counterattack] buff and a 25% [Strengthen] buff on this Champion for 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Perfect Veil | buff | place | 100% | 100% | 2 | all allies | |
| Counterattack | buff | place | 100% | 100% | self | ||
| Strengthen | buff | place | 25% | 100% | 100% | 2 | self |
Heals a target ally by 20% of this Champion’s MAX HP, then balances the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. After balancing HP, Places a 50% [Ally Protection] buff on the initial target for 2 turns. Level 2: Heal +10% Level 3: Heal +10% Level 4: Heal +10% Level 5: Heal +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | place | 50% | 100% | 100% | 2 |
Decreases the cooldown of [Animus Infusion] skill by 1 turn for every 10% of HP this Champion loses.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Animus Infusion | other | mention | self |