Tolf the Maimed is an Epic Void HP champion of the Orcs, introduced in Patch 4.50 with unusual mechanics: none of his abilities can score critical hits, freeing his build entirely from Critical Rate or Critical Damage investment.
Core Strengths & Abilities
HP-Percent Pure Damage: His A2, Cut Wide Open, cuts a non-Boss target's HP down to 50% with pure damage that ignores all DEF, or applies a 1-turn Stun instead if the target is already below 50% HP; against Bosses, the skill instead scales its damage from his own max HP.
Shield-Draining Passive: His passive, Armor Cracker, cuts all enemy Shield values by 50% at the start of every turn and adds that same amount to his own max HP (up to 25% of his max HP), giving him a unique way to both counter shields and grow tankier.
Self-Sustaining Basic Attack: His A1, Blade Hand Butcher, hits twice and heals him for 30% of the damage dealt on each hit, adding solid personal sustain.
Key Weaknesses
Extremely Niche Application: His unique HP-halving mechanic is primarily useful for disabling a single tough target, limiting his broader usefulness across most content.
Weak Ratings Across the Board: Scoring 2-5 in nearly every mode, including a 2 in Chimera, Clan Boss, and Hydra, Tolf remains a situational pick rather than a core roster piece.
With his best rating a 5 in Arena, Tolf the Maimed is best reserved as a niche tool for disabling a single tough target in Arena or Doom Tower, with some solo potential in Shogun's Grove.
Attacks 1 enemy 2 times. Each hit heals this Champion by 30% of the damage inflicted. This attack cannot be critical Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Damage +10%
Attacks 1 enemy. When not attacking Bosses, inflictspure damage and decrease the Target’s HP to 50%. Inflicts damage based on this Champion’s MAX HP instead and places a [Stun] debuff for 1 turn if the target already has less than 50% HP. Inflicts damage based on this Champion’s MAX HP when attacking Bosses. This attack cannot be critical Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 100% | 100% | 1 | one enemy |
Decreases the values of all Enemy [Shield] buffs by 50% at the start of every turn, then increases this Champions MAX HP by the same amount (up to 25% of their MAX HP).
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | mention |