Tidemaster Dexikos is an Epic Magic support of the Argonites, a guardian of sacred seas tasked with protecting mythical beasts and calling fallen allies back to the fight. His kit offers a simple but effective blend of revival, healing, and passive protection that performs well across a wide range of content.
Core Strengths & Abilities
Dual Revive with Guaranteed Support: His A3, Rejuvenating Waters, revives two random allies with 40% HP and 20% Turn Meter, heals the whole team for 15% of his max HP, and grants Perfect Veil for 1 turn, all applying even if no allies needed reviving, making it reliably useful every time it's used.
Passive Shield for Damaged Allies: His passive, Safety of the Waves, places a 15% Shield on any ally below full HP at the start of his turn, providing consistent, cooldown-independent protection that helps secure 3-star Faction Wars clears.
Targeted Healing and Team Defense: His A1, Aqueuos Bolt, hits twice and heals the lowest-HP ally by 5% of his max HP per hit, while his A2, Tidemaster's Wrath, grants the whole team a 60% Increase DEF buff for 2 turns.
Key Weaknesses
Weak in Iron Twins and Arena: Ratings of only 6 in both show his support-and-revive kit doesn't stand out as strongly in those specific areas.
Long Cooldown on Revive: His A3 keeps a 6-turn cooldown even fully booked, meaning his signature revive-and-heal isn't available especially often.
Rated 8 across Clan Boss, Dragon, Fire Knight, Ice Golem, and Spider, Tidemaster Dexikos is best used as a reliable revival-and-protection support for Clan Boss and Dungeon progression.
Attacks 1 enemy 2 times. Each hit heals the ally with the lowest HP by 5% of this Champion’s MAX HP. Lv. 2 Damage +5% Lv. 3 Damage +5% Lv. 4 Heal +5% Lv. 5 Heal +5%
Attacks all enemies. Places a 60% [Increase DEF] buff on all allies for 2 turns. Lv. 2 Damage +10% Lv. 3 Damage +10% Lv. 4 Cooldown -1 Lv. 5 Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
Revives 2 random allies with 40% HP and 20% Turn Meter. Heals all allies by 15% of this Champion’s MAX HP. Will heal all allies even if no allies were revived. Places a [Perfect Veil] buff on all allies except this Champion for 1 turn. Will place the buff even if no allies were revived. Lv. 2 Cooldown -1 Lv. 3 Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Perfect Veil | buff | place | 100% | 100% | 1 | all allies |
At the start of this Champion’s turn, places a [Shield] buff for 1 turn on all allies whose HP is less than 100%. The value of the [Shield] is equal to 15% of the receiving Champion’s MAX HP.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 1 | all allies | |
| Shield | buff | mention |