Thorn Golem is an Epic Void Defense champion of the Sylvan Watchers, an animated tree-being bound by ancient magic, released as the Epic component required to fuse Sanguine Maria. His kit combines crowd control, team support, and impressive DEF-scaled self-sustain.
Core Strengths & Abilities
AoE Fear with Accuracy Denial: His A2, Horrifying Visage, hits all enemies twice, with the first hit carrying a 75% chance (100% booked) to place Fear for 1 turn and the second a 75% chance (100% booked) to place a 50% Decrease ACC debuff for 2 turns, giving him solid turn-skipping control plus reduced enemy debuff reliability against him.
Mischief Tank Setup: His A3, One With Corruption, grants all allies a 60% Increase DEF buff for 2 turns while giving himself Counterattack and a 50% Increase RES buff for 2 turns, a combination that helps protect his buffs from being stolen and makes him a strong Mischief Tank candidate.
DEF-Scaled Self-Healing Passive: His passive, Dark Sustenance, heals him before any damaging skill based on his own DEF, meaning a heavily DEF-built Thorn Golem can sustain through extended solo fights, potentially even soloing content like the Scarab King with the right gear.
Key Weaknesses
Weak in Arena and Amius: Ratings of only 4 in both show his sustain-and-control kit doesn't translate as well to those areas.
Leech Chance Starts Low: His A1's Leech debuff begins at only a 25% chance, reaching 50% once booked, making early-game self-sustain from that source unreliable.
Rated 7 in both Clan Boss and Fire Knight, Thorn Golem is best used as a DEF-scaled Mischief Tank and crowd-control Defense champion for Clan Boss and Fire Knight progression.
Attacks 1 enemy 2 times. Each hit has a 25% chance of placing a [Leech] debuff for 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Leech | debuff | place | 25% | 50% | 2 |
Attacks all enemies 2 times. The first hit has a 75% chance of placing a [Fear] debuff for 1 turn. The second hit has a 75% chance of placing a 50% [Decrease ACC] debuff for 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Fear | debuff | place | 75% | 100% | 1 | ||
| Decrease ACC | debuff | place | 50% | 75% | 100% | 2 |
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Counterattack] buff and a 50% [Increase RES] buff on this Champion for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
| Counterattack | buff | place | 100% | 100% | self | ||
| Increase RES | buff | place | 50% | 100% | 100% | 2 | self |
Before this Champion uses a skill to deal damage, heals this Champion. The value of the heal is proportional to this Champion’s DEF.