Thor Faehammer is a Legendary Magic Attack champion of the Barbarians, a Hybrid Fusion champion from the Asgard Divide event summoned to defend Teleria from Loki's trickery. His kit combines stacking damage, resistance shredding, and a Thunder-powered AoE Stun.
Core Strengths & Abilities
Thunder Stack Stun Engine: His passive, Sky Rupture, gains a Thunder counter each time he deals damage (stacking up to 10, each stack adding 3% damage up to 30%), and once the counter hits 10, automatically hits all enemies and places a 1-turn Stun before resetting, giving him strong recurring AoE crowd control.
Permanent Resistance Shred with Speed Control: His A3, Hammer Of Heaven, buffs himself with Increase ATK and Increase C.DMG before attacking all enemies, with a 75% chance (100% booked) to permanently reduce each enemy's RES by 10% (stacking up to 50%) and a 75% chance (100% booked) to place a 30% Decrease SPD debuff for 2 turns, easing his allies' Accuracy needs in prolonged fights like Hydra or Doom Tower.
Escalating AoE Nuke: His A2, Fulminous Ricochet, hits every enemy in random order with damage increasing 25% per subsequent hit (stacking to 100%), and ignores Block Damage and Unkillable on non-Boss targets, making him a strong counter to champions like Leorius or Helicath.
Key Weaknesses
Weak Against Iron Twins: With an Iron Twins rating of only 6, his AoE-and-stacking kit finds little to work with in that single-target fight.
Resistance Shred Resets in Hydra: His permanent RES reduction from Hammer Of Heaven resets whenever Hydra's heads respawn, limiting how much that benefit carries over in that specific fight.
With a perfect 10 in Spider and 9s across Arena, Dragon, Fire Knight, Hydra, Ice Golem, and Overall User rating, Thor Faehammer is best used as a stacking AoE nuker and Stun-crowd-controller for Dungeon progression and Arena.
Attacks 1 enemy 2 times. Has a 20% chance of repeating the attack. Each hit decreases the target’s Turn Meter by 10% Level 2: Damage +10% Level 3: Damage +10%
Attacks all enemies. After hitting the first enemy, will hit every other enemy in a random order. Following the initial hit, each subsequent hit increases the damage inflicted by 25% [stacks up to 100%]. Will ignore [Block Damage] and [Unkillable] buffs. This effect does not work against Bosses. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Damage | buff | ignore | |||||
| Unkillable | buff | ignore |
Attacks all enemies. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this Champion for 2 turns. Has a 75% chance of permanently decreasing the RES of each enemy by 10% [stacks up to 50%]. Also has a 75% chance of placing a 30% [Decrease SPD] debuff on all enemies for 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff chance +10% Level 4: Buff/Debuff chance +15% Level 5: Damage +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ATK | buff | place | 50% | 100% | 100% | self | |
| Increase C.DMG | buff | place | 30% | 100% | 100% | 2 | self |
| Decrease SPD | debuff | place | 30% | 75% | 100% | 2 | all enemies |
Every time this Champion deals damage, increases the Thunder counter by 1 [stacks up to 10]. Each Thunder stack increases this Champion’s DMG by 3% [stacks up to 30%]. Once the Thunder counter reaches 10, attacks all enemies and places a [Stun] debuff for 1 turn. After the attack, the Thunder counter resets to 0.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 100% | 100% | 1 | all enemies |