Thenasil is an Epic Force support of the High Elves, a one-eyed warrior seeking revenge not through physical harm but by mentally draining his opponents, wearing down their buffs to leave them weaker. He is a mid-tier support built to help a team endure longer fights.
Core Strengths & Abilities
Team Defense with Self-Sourced Heal: His A2, Oak-Skinned, grants all allies a 60% Increase DEF buff for 2 turns while healing the team for 25% of his own max HP, giving him a reliable way to extend his team's survivability.
AoE Buff Duration Denial: His A3, Wither, hits all enemies while shortening all enemy buff durations by 1 turn, helping strip away sustained enemy advantages over the course of a fight, and performs particularly well against the Sand Devil.
Key Weaknesses
Requires Heavy Stat Investment: He needs strong Accuracy, Speed, and Defense to reliably land his A3 and cycle efficiently between his A2 and A3, meaning his effectiveness is very build-dependent.
Weak Sleep Chance: His A1's Sleep debuff starts at only a 15% base chance, reaching 50% once fully booked, making it his least reliable form of control.
Rated 7 in both Clan Boss and Spider, Thenasil is best used as a defensive support for Faction Wars wave survival and the Sand Devil encounter.
Attacks 1 enemy. Has a 15% chance of placing a [Sleep] places for 1 turn. Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Sleep | debuff | place | 15% | 50% | 1 |
Places a 60% [Increase DEF] buff on all allies for 2 turns. Heals all allies by 25% of this champion’s MAX HP. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Cooldown -1