The Incarnate is a Legendary Force Defense champion of the High Elves, standing alongside Arbiter against Demonspawn as the hybrid fusion event champion of June 2024. Her kit centers on shielding allies, stripping enemy buffs, and drawing enemy focus onto herself through Provoke.
Core Strengths & Abilities
Team Protection Package: Her A3, Defensive Measures, grants all allies a 50% Ally Protection buff and a 25% Strengthen buff for 2 turns, with cooldown reduced to 3 turns once booked, and also heals any Arbiter allies for 100% of their max HP, even activating instantly when she herself is revived.
Shield-Stripping AoE with Team Shield: Her A2, Formation: Phalanx, hits all enemies with a 75% chance to remove all Shield buffs plus one additional random buff, then shields all allies proportional to her own DEF, making her especially strong against shield-heavy encounters.
Provoke with Arbiter Synergy: Her A1, Attack Intruder, hits twice with a 30% chance (50% booked) to place Provoke for 1 turn, and has a chance to counterattack whenever an Arbiter ally is hit, rising to 100% if that ally is specifically a High Elves champion, while her passives boost ACC and RES for each ally under Ally Protection and can intercept a fatal hit meant for Arbiter with an Unkillable buff.
Key Weaknesses
Weak Against Chimera and Iron Twins: Ratings of only 6 in both show her protection-and-strip kit doesn't hold up as strongly there.
Heavy Synergy Dependence: Much of her passive value, healing Arbiter allies, resetting Destiny's Call, and boosting Arbiter's survival, is specifically tied to having Arbiter on the team, limiting her ceiling without that pairing.
Rated 8 across Arena, Clan Boss, Dragon, Ice Golem, and Overall User, The Incarnate is best used as a shield-stripping protection tank for Clan Boss and Dungeon progression, especially powerful alongside Arbiter.
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a [Provoke] debuff for 1 turn. Has a 10% chance of counterattacking when an ally Arbiter is hit. Occurs once per hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff chance +10% Level 5: Buff/Debuff chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 30% | 50% | 1 |
Attacks all enemies. Has a 75% chance of removing all [Shield] buffs and 1 random buff from all enemies. Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion’s DEF. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff chance +10% Level 5: Buff/Debuff chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | remove | 75% | 100% | all enemies | ||
| Shield | buff | place | 100% | 100% | 2 | all allies | |
| Shield | buff | mention | self |
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places a 25% [Strengthen] buff on all allies for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | place | 50% | 100% | 100% | 2 | all allies |
| Strengthen | buff | place | 25% | 100% | 100% | 2 | all allies |
Increases this Champion’s ACC by 20 for each ally under an [Ally Protection] buff. When killed, resets the cooldown of the Destiny’s Call skill for any ally Arbiter’s. If there are multiple Champion’s on the team with this skill, this effect will only activate once.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | condition | self |
Increases this Champion’s RES by 20 for each ally under an [Ally Protect] buff. This Champion will also receive 20% of the damage of any ally Arbiter’s. If there are multiple Champion’s on the team with this skill, this effect will only activate once. If an ally Arbiter is about to get killed by a fatal hit, places an [Unkillable] buff on her for 1 turn. If there are multiple Champions on the team with this skill, this effect will only activate once.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Ally Protection | buff | condition | self | ||||
| Unkillable | buff | place | 100% | 100% | 1 |