The Calamitus is a Mythical Spirit Attack champion of the Undead Hordes, the first Mythical champion in that faction, a risen necromancer bent on bloodshed until he learns who imprisoned him. As a Mythical, he Metamorphs between two forms: a self-sustaining debuffer in his base state, and a Hydra-slaying specialist in his alternate form.
Core Strengths & Abilities
Always-Critical AoE with Unkillable on Kill: His A3, Necroclysm, hits all enemies with a guaranteed critical hit and ignores 20% of enemy Defense, granting himself Unkillable for 2 turns if the attack secures one or more kills, giving him strong survivability whenever he clears threats.
Four-Hit Debuff Chain: His A2, Horde Of Calamity, strikes a single enemy four times, with each hit ignoring a growing percentage of DEF and applying a different debuff in sequence: Block Buffs, Decrease DEF, Weaken, and Decrease SPD, making him especially strong against single-target encounters like the Sand Devil, Dark Fae, or Shogun.
Self-Sustaining Passive: His passive, Immortal Creation, heals him for 50% of his max HP at the start of every turn, while his post-buff kit adds passive Increase ATK and a 50% Shield each turn, strong enough to solo content like the Scarab King.
Key Weaknesses
Weaker Against Iron Twins: With an Iron Twins rating of only 6, trailing his 8-10s elsewhere, his debuff-and-sustain kit isn't as dominant in that single-target fight.
Alternate Form Requires a Turn to Access: His Hydra-specialized Metamorph form, which uniquely ignores both Life Barrier and Poison Cloud, requires spending a turn transforming before its bonuses apply.
With perfect 10s in both Dragon and Hydra, The Calamitus is best used as a self-sustaining nuker for Dragon and Hydra progression, with his alternate form providing exceptional value for freeing allies from Hydra's Digestion.
Attacks 1 enemy 2 times. Each hit restores this Champion’s destroyed MAX HP, equal to the damage inflicted. Each hit also heals this Champion by 30% of the damage inflicted. Grants an Extra Turn if this attack kills an enemy. Level 2: Damage +20%
Attacks 1 enemy 4 times. Each hit will ignore 10% of the target’s DEF. The first hit places a [Block Buffs] debuff for 2 turns. The second hit places a 60% [Decrease DEF] debuff for 2 turns. The third hit places a 25% [Weaken] debuff for 2 turns. The fourth hit places a 30% [Decrease SPD] debuff for 2 turns. Level 2: Damage +20% Level 3: Ignore RES +20%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | place | 100% | 100% | 2 | ||
| Decrease DEF | debuff | place | 60% | 100% | 100% | 2 | |
| Weaken | debuff | place | 25% | 100% | 100% | 2 | |
| Decrease SPD | debuff | place | 30% | 100% | 100% | 2 |
Attacks all enemies. This attack is always critical. If this attacks kills an enemy, places an [Unkillable] buff on this Champion for 2 turns instead. If this attack kills 2 or more enemies, places an [Unkillable] buff on this Champion for 2 turns instead. Level 2: Damage +20% Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Unkillable | buff | place | 100% | 100% | 2 | self | |
| Unkillable | buff | place | 100% | 100% | 2 | self |
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Heals this Champion by 50% of their MAX HP at the start of their turn.