Tetsuya the Deliverer is a Legendary Magic Attack champion of the Shadowkin, the sealed-and-reunited rival of Mikage, released to stand united against Siroth. He is a high-impact damage dealer who dominates through Turn Meter control and scaling burst damage, particularly effective wherever timing and speed gaps decide the fight.
Core Strengths & Abilities
Turn Meter-Scaling Burst Damage: His A2, Preternatural Tactician, hits twice, expanding to four hits if the target's Turn Meter is below 50%, ignores a percentage of the target's DEF equal to their current Turn Meter, and resets its own cooldown on a kill, rewarding precise timing when an enemy's Turn Meter sits near the 50% threshold.
Unresistible Turn Meter Theft with True Fear: His A3, Decisive Prescience, steals 100% of a target's Turn Meter and places True Fear for 2 turns, becoming unresistible and unblockable with one Shadowkin ally, scaling damage off his Speed advantage with two allies, and hitting every enemy above 50% Turn Meter with three allies present.
Turn Meter Engine Passive: His passive, Scourge of Mikage, fills his own Turn Meter by 15% whenever any enemy takes a turn, and with Shadowkin Unity active, boosts the effectiveness of Turn Meter gains on allies while reducing them on enemies, letting him snowball speed advantage over the course of a fight.
Key Weaknesses
Weaker Against Ice Golem and Iron Twins: Ratings of 8 in both trail his dominant 10s elsewhere, showing his Turn Meter-centric kit is marginally less overwhelming there.
Full Power Requires Faction Allies: His strongest effects, unresistible Turn Meter theft and multi-target True Fear, require Shadowkin Unity teammates to fully unlock, so his ceiling drops in mixed-faction teams.
With perfect 10s across Arena, Chimera, Clan Boss, Dragon, Fire Knight, Hydra, Overall User, and Spider, Tetsuya the Deliverer is an elite Turn Meter-control nuker for nearly all PvE and PvP content, especially strong against bosses like the Dark Fae.
Attacks 1 enemy. Fills the Turn Meter of all allies by 10% if this attack is critical. Level 2: Damage +10% Level 3: Damage +10%
Attacks 1 enemy 2 times. Will place 2 extra hits if the target’s Turn Meter is less than 50%. Will ignore a percentage of the target’s DEF that is equal to the target’s current Turn Meter. Resets the cooldown of this skill if the target is killed. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
Attacks 1 enemy. Steals 100% of the target’s current Turn Meter and places a [True Fear] debuff for 2 turns. Shadowkin Unity 1 Faction ally: The Turn Meter steal effect and [True Fear] debuff cannot be resisted or blocked. 2 Faction allies: Increases the damage inflicted by this skill based on the difference between this Champion’s SPD and the target’s SPD. 3 Faction allies: Will also attack all other enemies with more than 50% Turn Meter. Steals 100% of each target’s current Turn Meter and places a [True Fear] debuff on them for 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| True Fear | debuff | steal | 2 | one enemy | |||
| True Fear | debuff | steal | |||||
| True Fear | debuff | steal | 2 |
Fills this Champion’s Turn Meter by 15% whenever an enemy Champion takes a turn. If there are multiple Champions on the team with this skill, only on will activate. Shadowkin Unity 1 Faction ally: Turn Meter increase effects used on allies are 20% more effective. Turn Meter increase effects used on enemies are 20% less effective. If there are multiple Champions on the team with this skill, only one will activate. 2 Faction allies: Whenever this Champion has their Turn Meter filled, increases the damage of their next attack by 5%. Resets after a skill is used. If there are multiple Champions on the team with this skill, only one will activate. 3 Faction allies: All allies are immune to Turn Meter reduction effects from enemies.