Teshada is an Epic Force Defense champion of the Barbarians who primarily finds a role in Faction Wars progression, though free and highly accessible options like Scyl of the Drakes and Warmaiden make her a harder sell for serious investment.
Core Strengths & Abilities
Single-Target Revive with Team Heal: Her A3, Spirit Appeasement, revives a fallen ally with 40% HP and 40% Turn Meter, then heals the whole team for 15% of their max HP, giving her genuine recovery value in tough fights.
Multi-Hit Weaken: Her A2, Maximum Carnage, strikes three random targets, with each hit carrying a 75% chance (100% booked) to place a 25% Weaken debuff for 2 turns, boosting her team's damage output against multiple enemies.
Self-Buffing Basic Attack: Her A1, Savage Fury, has a 50% chance to grant herself a 60% Increase DEF buff for 2 turns, adding some personal survivability.
Key Weaknesses
Outclassed by Free Alternatives: Both Scyl of the Drakes and Warmaiden are more accessible and offer greater overall versatility, making it hard to justify investing in Teshada over them.
Weak Against Iron Twins: With an Iron Twins rating of only 3, her kit doesn't hold up well in that single-target fight.
With her best rating a 7 in Fire Knight, Teshada is a serviceable but replaceable Faction Wars support, best used only if stronger free alternatives aren't yet developed.
Attacks 1 enemy. Has a 50% chance of placing a 60% [Increase DEF] buff on this champion for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 50% | 50% | 2 | self |
Attacks 3 times at random. Each hit has a 75% chance of placing a 25% [Weaken] debuff for 2 turns. Level 2: Buff/Debuff Chance +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 25% | 75% | 100% | 2 |
Revives an ally with 40% HP and 40% Turn Meter, then heals all allies by 15% of their MAX HP. Level 2: Heal +5% Level 3: Heal +5% Level 4: Heal +5%