Teela Goremane is a Legendary Magic support of the Orcs who, after multiple rounds of buffs, has transformed from one of the weakest Legendaries in the game into a genuinely strong HP Burn and AoE Hex specialist, particularly valuable for Hydra.
Core Strengths & Abilities
AoE HP Burn with Team Sustain: Her A2, Pyre Strike, hits all enemies with a 75% chance (100% booked) to place HP Burn for 2 turns, while also granting all allies a 15% Continuous Heal buff for 2 turns, letting her deal consistent damage while keeping her team alive through high-end content like Hydra or the Sand Devil Necropolis.
Hex with Burn Extension: Her A3, Life Worm, hits all enemies with an 85% chance (100% booked) to extend all active HP Burn debuffs by 1 turn, and separately an 85% chance (100% booked) to place both Leech and Hex debuffs for 2 turns, a combination that shines for Spider 25 speed farming and countering Hydra's Mischief head.
Reliable Buff Theft: Her A1, Hexdrinker Scimitar, steals one random buff from its target, with a 50% chance to steal a second if the target still carries two or more buffs.
Key Weaknesses
Weak Personal Damage: As an HP-scaling champion, her on-hit damage is unremarkable, so she should be built for survivability rather than raw output.
Weak in Arena: With an Arena rating of only 4, her sustain-and-debuff kit doesn't translate well to that mode.
With a perfect 10 in both Hydra and Spider, Teela Goremane is best used as an HP Burn and Hex specialist for Hydra and Spider progression, and a strong option for pushing through Doom Tower waves.
Attacks 1 enemy. Steals 1 random buff from the target. Also has a 50% chance of stealing another random buff if the target is under 2 or more buffs Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Damage +10%
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns. Level 2: Damage +10% Level 3: Damage +20% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | place | 75% | 100% | 2 | ||
| Continuous Heal | buff | place | 15% | 100% | 100% | 2 | all allies |
Attacks all enemies. Has an 85% chance of increasing the duration of all [HP Burn] debuffs on all enemies by 1 turn. Also has an 85% chance of placing a [Leech] debuff and a [Hex] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15% Level 6: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | condition | 85% | 100% | all enemies | ||
| Leech | debuff | place | 85% | 100% | 2 | ||
| Hex | debuff | place | 85% | 100% | 2 |