Tarshon is an Epic Defense champion of the Demonspawn faction, a demonic soul-capturer who twists his enemies' spirits against their own allies. His kit is versatile, blending Turn Meter support, team buffs, and a reliable Weaken debuff.
Core Strengths & Abilities
Defense Buff with Turn Meter Fill: His A3, Demonic Possession, grants all allies a 60% Increase DEF buff for 2 turns while filling their Turn Meters by 20%, amplifying the damage of DEF-based nukers while helping the whole team act sooner.
Reliable AoE Weaken: His A2, Soul Shrivel, hits all enemies with a 75% chance (100% booked) to place a 25% Weaken debuff for 2 turns, boosting the raw damage his team deals against a softened enemy line.
Provoke Utility with Self-Sustain: His A1, Diabolical Hoo, carries a 25% chance (35% booked) to place a 1-turn Provoke debuff for control in Faction Wars or against the Magma Dragon, while his passive, Back for More, grants him a 25% Strengthen buff whenever his HP drops below 50%.
Key Weaknesses
Weak Against Dragon: With a Dragon rating of only 4, his support-and-debuff kit doesn't translate as well to that particular dungeon.
Modest Provoke Chance: His A1's Provoke tops out at only 35% chance even booked, making it his least reliable form of control.
Rated 8 in both Arena and Ice Golem, Tarshon is best used as a versatile Defense support for Arena, Clan Boss, and Dungeon progression, offering both team buffs and situational control.
Attacks 1 enemy. Has a 25% chance of placing a [Provoke] debuff for 1 turn. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +10% Level 5: Buff/Debuff Chance +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Provoke | debuff | place | 25% | 35% | 1 |
Attacks all enemies. Has 75% chance of placing a 25% [Weaken] debuff for 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Weaken | debuff | place | 25% | 75% | 100% | 2 |
Places a 60% [Increase DEF] buff on all allies for 2 turns. Fills the Turn Meters of all allies by 20%. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |
Places a 25% [Strengthen] buff on this champion for 2 turns whenever their HP drops below 50%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Strengthen | buff | place | 25% | 100% | 100% | 2 | self |