Talenna Soulseer is a Legendary Spirit support of the High Elves, a poison-and-manipulation specialist who foresees intruders long before they reach her realm and lures them into deadly traps. Her kit blends Poison damage, offensive support, and skill disruption for strong value in both PvP and PvE.
Core Strengths & Abilities
Cooldown Disruption with Buff Denial: Her A3, Quell The Darkness, grants allies a 50% Increase ACC buff before attacking all enemies, then has a 75% chance (100% booked) to shorten enemy buff durations by 2 turns and separately increase enemy skill cooldowns by 2 turns, preventing opponents from using their most powerful abilities when it matters most.
AoE Poison with Turn Meter Gain: Her A2, I See Your Evil, hits all enemies with a 75% chance (100% booked) to place two 5% Poison debuffs for 3 turns, then boosts all ally Turn Meters by 20%, giving her strong offensive support alongside damage-over-time pressure.
Poison Activation on Cooldown-Locked Targets: Her A1, Withering Invocation, has a 30% chance to instantly activate two Poisons on its target, or instantly activates all Poisons present if the target has any skill on cooldown, letting her burst down priority targets who've already used their best abilities.
Key Weaknesses
Weak Against Fire Knight and Hydra: Ratings of only 6 in both show her Poison-and-disruption kit isn't as dominant there as in her strongest areas.
Passive Doesn't Work on Bosses: Her Crit Rate and Crit Damage reduction from active Poisons explicitly excludes Bosses, limiting that part of her passive to non-boss encounters.
With ratings of 10 in Dragon and Ice Golem and a 9 in Arena and Overall User rating, Talenna Soulseer is best used as a Poison-and-control support for Dragon, Ice Golem, Clan Boss, and Arena.
Attacks 1 enemy. Has a 30% chance of instantly activating two [Poison] debuffs on the target. Instantly activates all [Poison] debuffs on the target, if the target has any of their skills on cooldown. Level 2: Damage +10% Level 3: Damage +10% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | condition | 30% | 50% | one enemy | ||
| Poison | debuff | place | 100% | 100% | one enemy |
Attacks all enemies. Has a 75% chance of placing two 5% [Poison] debuffs on all enemies for 3 turns. Then increases all allies’ Turn Meters by 20%. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 75% | 100% | 3 | all enemies |
Attacks all enemies. Before attacking, places a 50% [Increase ACC] buff on all allies for 2 turns. Has a 75% chance of decreasing the duration of all enemy buffs by 2 turns. Has also a 75% chance of increasing the cooldowns of all enemy skills by 2 turns. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Buff/Debuff Chance +15% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ACC | buff | place | 50% | 100% | 100% | 2 | all allies |
Increases all allies’ Turn Meters by 2% whenever a [Poison] debuff is activated on an enemy. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Decreases enemies’ C. RATE by 5% and C. DMG by 10% for each [Poison] debuff on them. This effect does not work against Bosses.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | condition | all allies | ||||
| Poison | debuff | condition |