Tagoar is an Epic support of the Orcs, a trusted member of the horde who never leaves a fallen soldier behind. He ranks among Teleria's top-tier Epics thanks to a well-rounded kit of protection, speed manipulation, and revival.
Core Strengths & Abilities
Speed Buff and Team Heal: His A2, Charge Cant, hits all enemies while granting all allies a 30% Increase SPD buff for 2 turns and healing the team for 15% of his max HP, on a cooldown reduced to 3 turns once booked, making him an excellent speed-tuning tool for a 2:1 Clan Boss team or Hydra encounters.
Full Revive with Shield: His A3, Rise and Fight, revives all dead allies with 30% HP and shields them for 2 turns equal to 20% of his max HP, protecting revived allies from being immediately eliminated again, a major asset for chasing 3-star Faction Wars clears.
Targeted Defense with Passive Sustain: His A1, Da Magic Stick, hits twice and grants a 60% Increase DEF buff for 2 turns to the ally with the lowest current HP, while his passive, Aid the Feeble, cuts incoming damage by 10% for any ally under 50% HP, synergizing directly with his revive to keep the team in the fight.
Key Weaknesses
Weak Against Iron Twins: With an Iron Twins rating of only 5, his support-and-revive kit doesn't hold up as well in that single-target fight.
Long Cooldown on Revive: His Rise and Fight still carries a 5-turn cooldown even once booked, meaning his signature revive isn't available as frequently as players might want in prolonged fights.
Rated 8 across Clan Boss, Dragon, Ice Golem, Overall User, and Spider, Tagoar is best used as a speed-tuning, revival-focused support for Clan Boss, Dungeons, and Faction Wars.
Attacks 1 enemy 2 times. Places a 60% [Increase DEF] buff for 2 turns on the ally with the lowest current HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 |
Attacks all enemies. Places a 30% [Increase SPD] buff on all allies for 2 turns, then heals all allies by 15% of this Champion’s MAX HP. Level 2: Heal +10% Level 3: Heal +10% Level 4: Cooldown -1 Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase SPD | buff | place | 30% | 100% | 100% | 2 | all allies |
Revives all dead allies with 30% HP. Also places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion’s MAX HP. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Shield | buff | place | 100% | 100% | 2 | all allies |
Decreases the damage received by allies with 50% HP or less by 10%.