Sun Wukong is a Legendary Spirit Attack champion of the Skinwalkers, a mystic monk of Yakai legend freed at last from his mountain banishment. His kit blends self-revival, buff theft, and a conditional Sheep debuff, leaning heavily toward PvP while still contributing to Doom Tower, Cursed City, and Hydra.
Core Strengths & Abilities
Self-Revive Passive: His passive, Unbeatable Wukong, revives him with 100% HP and Turn Meter three turns after death, letting him return to the fight in long encounters like Hydra or drawn-out Arena exchanges.
Buff Theft and Denial: His A3, Now You See Us, hits all enemies after stealing all their buffs and then places a 2-turn Block Buffs debuff, shutting down buff-heavy Arena teams and stripping Hydra's protective buffs.
Conditional Stun and Sheep: His A1, Gotcha!, has a 25% chance (50% booked) to place Stun, rising to 50% (75% booked) against buffed targets; his A2, Staff of Wonder, ignores 50% of a target's DEF and places an unblockable but resistible Sheep debuff if the target survives, capable of wiping a weakened enemy team when built for damage.
Key Weaknesses
Very Weak Against Iron Twins: With an Iron Twins rating of only 2, his control-and-theft kit offers almost nothing against that single-target fight.
Sheep Requires Accuracy Investment: His Staff of Wonder's Sheep debuff is resistible, so without strong Accuracy or ally support, it can fail exactly when it matters most.
With a perfect 10 in Arena and a 9 in Hydra, Sun Wukong is best used as a self-reviving control and buff-denial champion for Arena and Hydra, particularly effective against buff-stacking enemy teams.
Attacks 1 enemy. Has a 25% chance of placing a [Stun] debuff for 1 turn. The chance increases to 50% if the target has any buffs. Level 2: Damage +10% Level 3: Buff/Debuff Chance +10% Level 4: Damage +10% Level 5: Buff/Debuff Chance +15%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Stun | debuff | place | 25% | 50% | 1 |
Attacks 1 enemy. Will ignore 50% of the target’s DEF. Will attack all remaining enemies with any surplus damage if the target is killed. This attack will also ignore 50% of the target’s DEF. This attack cannot be critical. If the initial target survives, places a [Sheep] debuff on them for 1 turn. This debuff cannot be blocked. Level 2: Damage +10% Level 3: Damage +10% Level 4: Damage +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Sheep | debuff | place | 100% | 100% | 1 |
Attacks all enemies. Before attacking, steals all buffs from all enemies and then places a [Block Buffs] debuff on them for 2 turns. Level 2: Damage +10% Level 3: Damage +10% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Buffs | debuff | steal | 2 | all enemies |
Revives this Champion with 100% HP and 100% Turn Meter 3 turns after they were killed.