Sulfuryion is a Legendary Void support of the Lizardmen, a pyroclastic warrior rising from volcanic ash to burn down the Tainted Skavag. His kit is built entirely around HP Burn detonation, Turn Meter manipulation, and full-team revival.
Core Strengths & Abilities
HP Burn Detonation Shield: His A2, Blazing Barrier, places a 3-turn HP Burn debuff on all enemies and instantly detonates every HP Burn present, then shields all allies for 2 turns equal to the damage dealt by that detonation, capped at 25,000 HP, a strong source of both damage and team protection in fights like Spider or Hydra.
Turn Meter and Healing Engine: His passive, Pyroclastic Boon, fills ally Turn Meters by 5% for every HP Burn placed, heals the team 5% of max HP whenever an HP Burn activates (reduced to 1% against Spider's minions), and applies a 50% Decrease RES debuff to any enemy that loses its HP Burn, while also boosting his own speed by 7 for each active enemy Burn.
Full Team Revive with Extra Turn: His A3, Rise From Ash, revives all dead allies with 50% HP and 40% Turn Meter, then grants himself an extra turn to immediately follow up with his Blazing Barrier shield.
Key Weaknesses
Weak in Fire Knight: With a Fire Knight rating of only 4, his HP Burn-centric kit doesn't translate well to that particular boss encounter.
Shield Value Is Capped: His A2's shield cannot exceed 25,000 HP regardless of how much HP Burn damage is detonated, limiting its scaling in very high-damage scenarios.
With perfect 10s in Hydra, Ice Golem, and Spider, Sulfuryion is best used as an HP Burn detonation and revival support for Dungeon progression, particularly Hydra and Spider.
Attacks 1 enemy. Fills this Champion’s Turn Meter by 15%. Also fills the Turn Meters of all allies, except this Champion, by 10%, when attacking a target under [HP Burn] debuff. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | condition | all allies |
Places a [HP Burn] debuff on all enemies for 3 turns, and instantly activates any [HP Burn] debuffs on all enemies. Then places a [Shield] buff on all allies for 2 turns equal to the damage inflicted by the [HP Burn] activation. The value of the [Shield] buff cannot exceed 25,000 HP. Level 2: Shield +10% Level 3: Cooldown -1 Level 4: Shield +10% Level 5: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | place | 100% | 100% | 3 | all enemies | |
| HP Burn | debuff | place | 100% | 100% | all enemies | ||
| Shield | buff | place | 100% | 100% | 2 | all allies | |
| HP Burn | debuff | place | 100% | 100% | all allies | ||
| Shield | buff | mention |
Revives all dead allies with 50% HP and 40% Turn Meter. Grants an Extra Turn. Level 2: Cooldown -1 Level 3: Cooldown -1
Fills the Turn Meters of all allies by 5% for each [HP Burn] debuff placed. Whenever a [HP Burn] debuff is activated, heals all allies by 5% of their MAX HP. Whenever a [HP Burn] debuff is activated on Skavag, Tainted Skavag, Spiderlings, or Tainted Spiderlings, heals all allies by 1% of their MAX HP. Whenever a [HP Burn] debuff is removed from an enemy, places a 50% [Decrease RES] debuff on that enemy for 1 turn. Whenever an ally is killed by an enemy under a [HP Burn] debuff, fills this Champion’s Turn Meter by 20%. Increases this champions SPD by 7 for each active [HP Burn] debuff.
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| HP Burn | debuff | condition | all allies | ||||
| HP Burn | debuff | condition | all allies | ||||
| HP Burn | debuff | condition | all allies | ||||
| HP Burn | debuff | condition | |||||
| Decrease RES | debuff | place | 50% | 100% | 100% | 1 | |
| HP Burn | debuff | condition | self | ||||
| HP Burn | debuff | condition |