Steelskull is an Epic Spirit support of the Skinwalkers, long valued as a Clan Boss poisoner before stronger dedicated poison specialists like Occult Brawler and Frozen Banshee took over that role. He has since shifted into a sustain-and-utility support that still holds real value in PvE.
Core Strengths & Abilities
Single-Target Cleanse and Heal: His A2, Cleansing Spell, removes all debuffs from a target ally and heals them 40%, with cooldown reduced to 3 turns once booked, giving him reliable spot-healing for a threatened teammate.
Team Defense and Sustain: His A3, Protection, grants all allies a 60% Increase DEF buff for 2 turns while healing the whole team for 20% of their max HP, a strong package for survivability in prolonged fights like Spider.
Residual Poison Utility: His A1, Decay, hits twice with a 10% chance (35% booked) to place a 5% Poison debuff for 2 turns, giving him lingering damage-over-time value even in his shifted support role.
Key Weaknesses
Outclassed as a Dedicated Poisoner: His Poison application is far less reliable than purpose-built poison specialists, so he can no longer be relied on as a primary Clan Boss damage engine.
Modest Arena and Amius Value: With ratings of only 5 in both, his sustain-focused kit doesn't stand out in those areas compared to his stronger PvE showing.
Rated 8 in Clan Boss, Fire Knight, and Spider, Steelskull is best used as a healing-and-defense support for Clan Boss and Spider progression rather than as a primary damage dealer.
Attacks 1 enemy 2 times. Has a 10% chance of placing a 5% [Poison] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Poison | debuff | place | 5% | 10% | 35% | 2 |
Removes all debuffs from a target ally, then heals them by 40%. Level 2: Heal +5% Level 3: Heal +5% Level 4: Cooldown -1
Places a 60% [Increase DEF] buff on all allies for 2 turns. Heals all allies by 20% of their MAX HP. Level 2: Heal +5% Level 3: Heal +5% Level 4: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase DEF | buff | place | 60% | 100% | 100% | 2 | all allies |