Steel Bowyer is a Rare Force Attack champion of the Dark Elves, one of their fastest archers, whose damage-scaling AoE ability was hard-nerfed shortly after release for being too strong against Spider.
Core Strengths & Abilities
Enemy Max HP-Scaling AoE: Her A3, Big Game, hits all enemies with damage that increases according to enemy max HP, a mechanic that once made her a fast way to clear Spider before being toned down.
Crit-Sustained Multi-Hit: Her A2, Devastate, hits twice and heals her for 50% of the damage dealt on each critical hit, giving her some self-sustain when built for Critical Rate.
Accuracy-Reducing Basic Attack: Her A1, Binding Arrows, hits twice with a 35% chance (50% booked) to place a 50% Decrease ACC debuff for 2 turns, offering incidental utility against enemy hit rates.
Key Weaknesses
Nerfed Signature Ability: Her Big Game's enemy-max-HP scaling was significantly weakened after release, removing the burst potential that once made her stand out.
Poor Ratings Across the Board: Scoring 1-4 in nearly every mode, including a 1 in Iron Twins and 2 in Clan Boss, Fire Knight, Hydra, and Ice Golem, she no longer justifies resource investment.
Steel Bowyer is not worth developing further, and players are better served putting books and masteries toward stronger Rare or Epic alternatives.
Attacks 1 enemy 2 times. Has a 35% chance of placing a 50% [Decrease ACC] debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Damage +10% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease ACC | debuff | place | 50% | 35% | 50% | 2 |
Attacks 1 enemy 2 times. Heals this champion by 50% of the damage inflicted on each critical hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Damage +10% Level 7: Cooldown -1
Attacks all enemies times. Damage increases according to enemy MAX HP. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Cooldown -1 Level 7: Cooldown -1