Starsage Galathir is a Mythical Force support of the High Elves, an elven mage eternally bonded to light and darkness who channels starlight during an eclipse to strike foes with a solar beam. As a Mythical champion, he can Metamorph between two forms, one built around powerful support and revival, the other around crowd control.
Core Strengths & Abilities
Full Cleanse and Team Sustain: In his base form, his A2, Stellar Embryo, removes all debuffs from every ally, heals them for 25% of his max HP, fills their Turn Meters by 15%, and grants Block Debuffs for 2 turns, on a cooldown reduced to 3 turns once booked, making him a strong all-purpose cleanse-and-heal option against debuff-heavy fights like Dragon.
AoE Revive with Damage Mitigation: His A3, Part The Veil, revives all dead allies with 50% HP and Turn Meter, then places a Perfect Veil buff on the rest of the team for 2 turns, giving him one of the strongest revival packages available alongside meaningful damage reduction.
Self-Protecting Passive: His passive, Eternal Beyonder, reduces damage taken by 5% for every 100 RES (up to 25%), and can prevent his own death on a fatal hit, keeping him at 1 HP before equalizing his HP to the team's average, letting him survive tough matchups that would otherwise remove a typical reviver.
Key Weaknesses
Weak in Clan Boss: With a Clan Boss rating of only 4, his revival-and-cleanse toolkit doesn't translate well to that single-target endurance fight.
Form-Dependent Utility: His crowd-control tools like Stun, Block Active Skills, and Decrease Resistance live in his alternate Starlight form, meaning he must spend a turn transforming before accessing that half of his kit.
With perfect 10s in Arena, Dragon, and Spider, Starsage Galathir is best used as a top-tier reviving support for Arena and Dungeon progression, transforming into his Starlight form when heavy crowd control is needed.
Attacks all enemies. Fills the Turn Meters of all allies by 10%. Also fills the Turn Meter of each ally by an extra 5% if the have any active buffs placed on them by this Champion. Level 2: Damage +20%
Removes all debuffs from all allies, then heals them by 25% of this Champion’s MAX HP. Also fills the Turn Meters of all allies by 15, and places a [Block Debuffs] buff on them for 2 turns. Level 2: Heal +20% Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Block Debuffs | buff | place | 100% | 100% | 2 | all allies |
Revives all dead allies with 50% HP and 50% Turn Meter. Also places a [Perfect Veil] buff on all allies, except this Champion, for 2 turns. Level 2: Cooldown -1 Level 3: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Perfect Veil | buff | place | 100% | 100% | 2 | all allies |
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
[Passive Effect] This Champion receives 5% less damage for each 100 RES on this Champion [Stacks up to 25%]. [Active Effect] Prevents this Champion’s death and keeps them alive on 1 HP when hit by a fatal hit, then equalizes their HP. The HP level of this Champion will be brought up to the average HP level of the team.