Stalker is an Uncommon Magic HP champion of the Lizardmen faction, a claw-fighter with modest self-sustain and a weak Decrease ATK debuff.
Core Strengths & Abilities
Self-Healing Basic Attack: His A1, Bloody Claws, heals him for 10% of the damage he deals, giving him a small amount of built-in sustain useful for absorbing early boss attacks.
Multi-Hit Follow-Up: His A2, Tear Apart, hits twice and has a 15% chance (rising with books) to place a 25% Decrease ATK debuff for 2 turns, offering minor damage mitigation.
Key Weaknesses
Weak Debuff Variant and Chance: His Decrease ATK is only the lesser 25% version and starts at just a 15% base chance, making it too unreliable to depend on for damage reduction.
Bottom-Tier Ratings Throughout: Scoring 1-2 across nearly every mode, including a 1 in Amius, Clan Boss, and Iron Twins, Stalker is far too weak to warrant investment.
Stalker is best used only as an early Faction Wars filler, where his self-healing lets him soak up boss attacks while the roster develops.
Attacks 1 enemy. Heals this champion by 10% of the damage dealt. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5%
Attacks 1 enemy 2 times. Has a 15% chance of placing a 25% Decrease ATK debuff for 2 turns. Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +5% Level 5: Buff/Debuff Chance +5% Level 6: Cooldown -1