Stag Knight is an Epic Spirit support of the Bannerlords, a horned protector of Teleria whose antlered helmet marks him as a warden of the realm. He has remained one of the best Epics in the game for years thanks to a powerful debuff combination.
Core Strengths & Abilities
Strong AoE Debuff Combo: His A2, Huntmaster, hits all enemies with a 70% chance (95% booked) to place both a 60% Decrease DEF debuff and a 50% Decrease ATK debuff for 2 turns, simultaneously reducing incoming damage and amplifying his team's damage output.
Accuracy-Boosting Passive: His passive, Lead the Pack, grants an ally a 50% Increase ACC buff for 1 turn whenever one of their debuffs is resisted, helping recover from bad luck and enabling follow-up debuffers like Geomancer to land their effects next turn.
Speed Control Basic Attack: His A1, Spot Quarry, hits twice, with each hit carrying a 30% chance (50% booked) to place a 30% Decrease SPD debuff for 2 turns, adding useful speed denial against tough single targets like Iron Twins.
Key Weaknesses
No Damage Amplification for Himself: His kit is built entirely around team utility and debuffing rather than personal damage scaling, so he contributes little raw damage compared to dedicated nukers.
Middling Amius Rating: At 6, his Amius performance trails his otherwise strong 8-9 ratings elsewhere, showing his kit isn't universally dominant.
With top ratings of 9 in Iron Twins and 8-9 across Chimera, Dragon, Fire Knight, Hydra, Ice Golem, and Spider, Stag Knight is best used as a core AoE debuffer for progression, Dungeons, and Faction Wars.
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +10% Level 7: Buff/Debuff Chance +10%
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease SPD | debuff | place | 30% | 30% | 50% | 2 |
Attacks all enemies. Has a 70% chance of placing a 60% [Decrease DEF] debuff and a 50% [Decrease ATK] debuff for 2 turns. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +10% Level 6: Buff/Debuff Chance +10% Level 7: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Decrease DEF | debuff | place | 60% | 70% | 95% | 2 | |
| Decrease ATK | debuff | place | 50% | 70% | 95% | 2 |
Places a 50% [Increase ACC] buff on an ally for 1 turn each time the ally has a debuff resisted by an enemy
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase ACC | buff | place | 50% | 100% | 100% | 1 |