Spikehead is a Rare Magic Attack champion of the Orc faction, a low-power fighter whose main relevance comes from fusion requirements rather than his own combat ability.
Core Strengths & Abilities
Self-Buffing Damage: His A2, Battle Cry, grants himself a 15% Increase C.RATE buff and a 50% Increase ATK buff for 2 turns, giving him a modest damage spike before following up with attacks.
Multi-Hit Finisher: His A3, Rip, strikes a single enemy three times with an extra 20% chance to crit, adding some burst potential against a single target.
Key Weaknesses
No Debuffs or Utility: His entire kit consists of buffing himself and attacking, without any crowd control, defensive tools, or team support to offer.
Bottom-Tier Ratings: Scoring 1-4 across virtually every mode, including a 1 in Amius and Iron Twins, Spikehead is far too weak to be worth developing.
Spikehead should not be fed away, as he is a required component of the permanent Legendary fusion for Rhazin Scarhide, combining with three other rares to form the Epic Torturehelm.
Attacks 1 enemy 2 times. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +5% Level 6: Damage +10%
Places a 15% [Increase C.RATE] buff and a 50% [Increase ATK] buff on this champion for 2 turns. Level 2: Cooldown -1
| Effect | Kind | Action | Value | Chance | Booked | Turns | Target |
|---|---|---|---|---|---|---|---|
| Increase C.RATE | buff | place | 15% | 100% | 100% | self | |
| Increase ATK | buff | place | 50% | 100% | 100% | 2 | self |
Attacks 1 enemy 3 times. Has an extra 20% chance of inflicting a critical hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10% Level 6: Cooldown -1