Soulbond Bowyer is a Rare Spirit Attack champion of the Barbarians, best known as a component of the once-dominant Rotos the Lost Groom fusion that ruled Arena before the September 2020 buffs-and-nerfs patch. On her own, she remains a strong Rare thanks to hard-hitting attacks and a powerful Turn Meter-draining finisher.
Core Strengths & Abilities
Turn Meter Depletion: Her A3, Soulbound Shot, carries an additional 25% chance to crit and a 75% chance to fully deplete the target's Turn Meter, making her a genuine threat for disrupting enemy tempo in Spider, Fire Knight, and Faction Wars.
DEF-Ignoring Single-Target Damage: Her A2, Infused Arrow, ignores 75% of the target's DEF and carries the same bonus 25% crit chance, letting her punish tanky single targets even without heavy investment.
AoE Wave Clear: Her A1, Ancestral Guidance, hits all enemies with a bonus 25% crit chance, making her effective in a Stun artifact set for adding crowd control to Dungeon and Faction Wars waves, and a strong pick for tearing through Doom Tower secret rooms.
Key Weaknesses
Very Weak in Clan Boss and Iron Twins: Ratings of 2 in both modes show her damage-and-disruption kit doesn't hold up in those single-target endurance fights.
No Defensive Utility: She brings no shields, cleanses, or protective buffs, so she contributes purely offense with nothing to keep herself or allies alive.
Rated 8 in Fire Knight, Ice Golem, and Spider, Soulbond Bowyer is best used as a Turn Meter-disrupting damage dealer for Dungeon progression and Doom Tower secret rooms.
Attacks all enemies. Has an additional 25% chance of inflicting a critical hit. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks 1 enemy. Has an additional 25% chance of inflicting a critical hit. Will ignore 75% of the target’s DEF. Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% Level 5: Damage +10%
Attacks 1 enemy. Has an additional 25% chance of inflicting a critical hit. Also has a 75% chance of fully depleting the target’s Turn Meter. Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% Level 6: Damage +5% Level 7: Buff/Debuff Chance +5% Level 8: Buff/Debuff Chance +10% Level 9: Cooldown -1